arXiv:2503.05925cs.LGcs.AI2025-03AAAI

提出不可表达策略行为的神经网络,揭示人类决策机制

ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Games

  • 设计受限神经网络,确保无法模拟策略推理
  • 性能与现有模型无显著差异,验证有效性
  • 通过参数分析揭示人类迭代推理深度

行为博弈论模型旨在揭示人类决策机制并预测其在新战略场景中的行为。当前最先进的模型GameNet结合了认知科学中的'层级k'策略推理与复杂的非策略'零阶'神经网络模型。尽管其结构应具可解释性,但其零阶模型的灵活性可能导致其模仿策略行为。本文证明该模型过于通用,并提出ElementaryNet——一种在理论上无法表达策略行为的新神经网络。实证表明,ElementaryNet与GameNet性能统计上无差异。进一步通过调整其特征并解读参数,发现人类存在迭代推理、可量化推理深度,并证实丰富零阶建模的价值。

原文摘要 · Abstract (English)

Behavioral game theory models serve two purposes: yielding insights into how human decision-making works, and predicting how people would behave in novel strategic settings. A system called GameNet represents the state of the art for predicting human behavior in the setting of unrepeated simultaneous-move games, combining a simple "level-k" model of strategic reasoning with a complex neural network model of non-strategic "level-0" behavior. Although this reliance on well-established ideas from cognitive science ought to make GameNet interpretable, the flexibility of its level-0 model raises the possibility that it is able to emulate strategic reasoning. In this work, we prove that GameNet's level-0 model is indeed too general. We then introduce ElementaryNet, a novel neural network that is provably incapable of expressing strategic behavior. We show that these additional restrictions are empirically harmless, with ElementaryNet and GameNet having statistically indistinguishable performance. We then show how it is possible to derive insights about human behavior by varying ElementaryNet's features and interpreting its parameters, finding evidence of iterative reasoning, learning about the depth of this reasoning process, and showing the value of a rich level-0 specification.

博弈论神经网络行为建模

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