arXiv:2503.06462cs.CVcs.AI2025-03被引 7

通过动态球谐函数与多尺度网络提升3D高斯点云渲染质量

StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting

  • 引入动态球谐初始化,避免早期训练冗余计算
  • 使用分块SSIM损失和多尺度残差网络,提升细节还原能力
  • 低分辨率输入即可生成高分辨率图像,适合高效3D重建应用

近期3D重建与神经渲染技术的进步显著提升了真实感3D场景的生成能力,影响了学术与产业界。3D高斯点云(3DGS)及其变体结合了基于图元与体素表示的优势,实现了卓越的渲染效果。然而,现有方法在训练中难以捕捉非局部结构的随机特性,且初始球谐函数常无法有效激活高阶项,导致训练后期计算开销过大。此外,当前方法需在高分辨率图像上训练以输出高分辨率结果,大幅增加内存占用并延长训练时间。我们提出StructGS框架,通过引入基于块的SSIM损失、动态球谐初始化和多尺度残差网络(MSRN),分别解决上述问题。该框架显著减少计算冗余,增强细节表达,并支持从低分辨率输入生成高分辨率渲染结果。实验表明,StructGS在多项指标上优于现有最先进模型,生成图像更清晰、细节更丰富,伪影更少。

原文摘要 · Abstract (English)

Recent advancements in 3D reconstruction coupled with neural rendering techniques have greatly improved the creation of photo-realistic 3D scenes, influencing both academic research and industry applications. The technique of 3D Gaussian Splatting and its variants incorporate the strengths of both primitive-based and volumetric representations, achieving superior rendering quality. While 3D Geometric Scattering (3DGS) and its variants have advanced the field of 3D representation, they fall short in capturing the stochastic properties of non-local structural information during the training process. Additionally, the initialisation of spherical functions in 3DGS-based methods often fails to engage higher-order terms in early training rounds, leading to unnecessary computational overhead as training progresses. Furthermore, current 3DGS-based approaches require training on higher resolution images to render higher resolution outputs, significantly increasing memory demands and prolonging training durations. We introduce StructGS, a framework that enhances 3D Gaussian Splatting (3DGS) for improved novel-view synthesis in 3D reconstruction. StructGS innovatively incorporates a patch-based SSIM loss, dynamic spherical harmonics initialisation and a Multi-scale Residual Network (MSRN) to address the above-mentioned limitations, respectively. Our framework significantly reduces computational redundancy, enhances detail capture and supports high-resolution rendering from low-resolution inputs. Experimentally, StructGS demonstrates superior performance over state-of-the-art (SOTA) models, achieving higher quality and more detailed renderings with fewer artifacts.

3D重建高斯点云渲染优化多尺度网络

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