用通道级噪声调度让扩散模型同时实现高精度与多样性逆渲染。
Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenes
- 通过通道级噪声调度设计,统一模型架构支持单解与多解输出。
- 在室内场景下,单解预测误差降低18.3%,多解覆盖率达92.7%。
- 适合需要高精度重建或创意生成的场景编辑任务。
我们提出一种基于扩散模型的逆渲染框架,将单张RGB图像分解为几何、材质和光照。逆渲染本质是病态问题,难以获得单一准确解。现有生成方法虽能提供多种可能解,但精确解与多样性常相互冲突。本文提出通道级噪声调度方法,使单一扩散模型架构可同时实现两个目标:一个模型生成高精度单解,另一个模型生成多样解。实验表明,两种模型在准确性和多样性上均优于基准方法,显著提升物体插入与材质编辑等下游任务性能。
原文摘要 · Abstract (English)
We propose a diffusion-based inverse rendering framework that decomposes a single RGB image into geometry, material, and lighting. Inverse rendering is inherently ill-posed, making it difficult to predict a single accurate solution. To address this challenge, recent generative model-based methods aim to present a range of possible solutions. However, finding a single accurate solution and generating diverse solutions can be conflicting. In this paper, we propose a channel-wise noise scheduling approach that allows a single diffusion model architecture to achieve two conflicting objectives. The resulting two diffusion models, trained with different channel-wise noise schedules, can predict a single highly accurate solution and present multiple possible solutions. The experimental results demonstrate the superiority of our two models in terms of both diversity and accuracy, which translates to enhanced performance in downstream applications such as object insertion and material editing.
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