arXiv:2503.10256cs.CV2025-03

用去噪修复技术解决3D场景中被遮挡物体的提取难题

ROODI: Reconstructing Occluded Objects with Denoising Inpainters

  • 通过剔除无关高斯点并结合生成修复填补遮挡区域
  • 在真实数据集上实现超越现有方法的物体提取效果
  • 适合需要精确提取复杂场景中物体的研究者

尽管3D高斯溅射使新视角图像质量显著提升,但从场景中提取特定物体仍具挑战性。对每个物体单独分离3D高斯原语并处理遮挡问题尚未解决。本文提出一种基于两个核心原则的新方法:(1) 通过移除无关高斯原语实现以物体为中心的重建;(2) 利用生成式修复补偿因遮挡导致的观测缺失。在剪枝方面,我们根据高斯原语与其K近邻的空间距离进行统计异常检测,并移除离群点;为准确衡量空间覆盖范围,引入Wasserstein距离。在修复方面,采用现成的基于扩散模型的修复器,并结合整个场景的3D表示进行遮挡推理。实验表明,合理剪枝与修复之间的协同作用对提取性能至关重要。我们在标准真实世界数据集上评估方法,并构建了一个合成数据集用于定量分析。结果表明,该方法优于当前最先进水平,有效提升了复杂场景中的物体提取能力。

原文摘要 · Abstract (English)

While the quality of novel-view images has improved dramatically with 3D Gaussian Splatting, extracting specific objects from scenes remains challenging. Isolating individual 3D Gaussian primitives for each object and handling occlusions in scenes remains far from being solved. We propose a novel object extraction method based on two key principles: (1) object-centric reconstruction through removal of irrelevant primitives; and (2) leveraging generative inpainting to compensate for missing observations caused by occlusions. For pruning, we propose to remove irrelevant Gaussians by looking into how close they are to its K-nearest neighbors and removing those that are statistical outliers. Importantly, these distances must take into account the actual spatial extent they cover -- we thus propose to use Wasserstein distances. For inpainting, we employ an off-the-shelf diffusion-based inpainter combined with occlusion reasoning, utilizing the 3D representation of the entire scene. Our findings highlight the crucial synergy between proper pruning and inpainting, both of which significantly enhance extraction performance. We evaluate our method on a standard real-world dataset and introduce a synthetic dataset for quantitative analysis. Our approach outperforms the state-of-the-art, demonstrating its effectiveness in object extraction from complex scenes.

3D重建物体提取生成修复高斯溅射

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