arXiv:2503.11979cs.CV2025-03被引 16

首个实时动态场景下高精度移动物体追踪与渲染的SLAM系统

DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes

  • 将3D高斯点云与运动预测结合,实现动态场景中物体与相机的联合估计
  • 在三个真实动态数据集上优于现有静态及抗动态方法,保持高效速度与内存占用
  • 适合需要实时感知移动物体的自动驾驶、机器人导航等应用

同时定位与建图(SLAM)是计算机视觉、机器人和自动驾驶/无人机中至关重要的环境感知与导航算法。随着3D高斯点云(3DGS)作为显式表示在渲染质量和速度上的优势,最新工作已将GS引入SLAM。相比传统点云SLAM,GS-SLAM通过学习输入图像视图生成光度信息,并能以高质量纹理合成未见视角。然而,当场景中存在移动物体时,这类方法因违反捆绑调整的静态假设而失效,导致移动物体的更新污染静态部分,长期影响全图质量。尽管已有研究尝试处理移动物体,但仅通过检测并移除动态区域来实现“反动态”效果,仅静态背景受益于GS。为此,我们提出首个实时的GS-SLAM——DynaGSLAM,可在动态场景中实现高保真在线渲染、物体追踪与运动预测,同时精确估计自身运动。DynaGSLAM在三个真实动态数据集上优于现有静态及‘反动态’类方法,且实际运行中保持高效的速度与内存占用。

原文摘要 · Abstract (English)

Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones. Hence, high quality and fast mapping becomes a fundamental problem. With the advent of 3D Gaussian Splatting (3DGS) as an explicit representation with excellent rendering quality and speed, state-of-the-art (SOTA) works introduce GS to SLAM. Compared to classical pointcloud-SLAM, GS-SLAM generates photometric information by learning from input camera views and synthesize unseen views with high-quality textures. However, these GS-SLAM fail when moving objects occupy the scene that violate the static assumption of bundle adjustment. The failed updates of moving GS affects the static GS and contaminates the full map over long frames. Although some efforts have been made by concurrent works to consider moving objects for GS-SLAM, they simply detect and remove the moving regions from GS rendering ("anti'' dynamic GS-SLAM), where only the static background could benefit from GS. To this end, we propose the first real-time GS-SLAM, "DynaGSLAM'', that achieves high-quality online GS rendering, tracking, motion predictions of moving objects in dynamic scenes while jointly estimating accurate ego motion. Our DynaGSLAM outperforms SOTA static & "Anti'' dynamic GS-SLAM on three dynamic real datasets, while keeping speed and memory efficiency in practice.

SLAM动态场景3D高斯实时渲染

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