用自适应透明机制去除动态物体,实现高保真街景重建
3D Gaussian Splatting against Moving Objects for High-Fidelity Street Scene Reconstruction
- 通过自适应透明机制动态识别并剔除移动物体
- 在真实街景中实现高精度几何与纹理重建,支持实时渲染
- 适合自动驾驶、AR/VR等需要动态场景建模的应用
准确重建动态街景对自动驾驶、增强现实和虚拟现实应用至关重要。传统依赖密集点云和三角网格的方法在处理移动物体、遮挡和实时性方面存在瓶颈,难以在复杂城市环境中有效运行。尽管多视图立体视觉和神经辐射场提升了三维重建能力,但仍面临计算效率低和动态场景处理困难的问题。本文提出一种新型的3D高斯点分布方法,用于动态街景重建。该方法引入自适应透明机制,可有效消除移动物体,同时保留静态场景的高保真细节;通过迭代优化高斯点分布,提升几何精度与纹理表现力;结合方向编码与空间位置优化,在降低冗余的同时保障场景完整性。实验结果表明,本方法在大型动态环境中实现了高质量重建与优异渲染性能,为实时、高精度三维重建提供了稳健框架,推动了多领域动态场景建模的实用性。代码已开源:https://github.com/okic-ca/3dgs
原文摘要 · Abstract (English)
The accurate reconstruction of dynamic street scenes is critical for applications in autonomous driving, augmented reality, and virtual reality. Traditional methods relying on dense point clouds and triangular meshes struggle with moving objects, occlusions, and real-time processing constraints, limiting their effectiveness in complex urban environments. While multi-view stereo and neural radiance fields have advanced 3D reconstruction, they face challenges in computational efficiency and handling scene dynamics. This paper proposes a novel 3D Gaussian point distribution method for dynamic street scene reconstruction. Our approach introduces an adaptive transparency mechanism that eliminates moving objects while preserving high-fidelity static scene details. Additionally, iterative refinement of Gaussian point distribution enhances geometric accuracy and texture representation. We integrate directional encoding with spatial position optimization to optimize storage and rendering efficiency, reducing redundancy while maintaining scene integrity. Experimental results demonstrate that our method achieves high reconstruction quality, improved rendering performance, and adaptability in large-scale dynamic environments. These contributions establish a robust framework for real-time, high-precision 3D reconstruction, advancing the practicality of dynamic scene modeling across multiple applications. The source code for this work is available to the public at https://github.com/okic-ca/3dgs
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