系统梳理人与人、物、环境交互动作生成的研究进展
A Survey on Human Interaction Motion Generation
- 按人-人、人-物、人-场景三类交互任务分类综述
- 首次全面总结该领域的方法、数据集与评估指标
- 适合机器人、VR、动画方向研究者参考
人类生活在一个充满互动的世界中——与他人、物体及环境相互作用。这些交互动作不仅反映我们与周围世界的关联,也体现我们对现实世界的感知与交流方式。因此,在数字系统中复现这类交互行为成为机器人、虚拟现实和动画领域的重要课题。尽管深度生成模型与新数据集的进展推动了该领域发展,但建模复杂的人体动态及其与外部实体的交互仍面临重大挑战。本文首次系统综述了人机交互动作生成领域的文献,从基础概念出发,按人-人、人-物、人-场景三类交互任务,梳理现有方法与数据集,讨论评估指标,并展望未来研究方向与机遇。
原文摘要 · Abstract (English)
Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with the real world. Therefore, replicating these interaction behaviors in digital systems has emerged as an important topic for applications in robotics, virtual reality, and animation. While recent advances in deep generative models and new datasets have accelerated progress in this field, significant challenges remain in modeling the intricate human dynamics and their interactions with entities in the external world. In this survey, we present, for the first time, a comprehensive overview of the literature in human interaction motion generation. We begin by establishing foundational concepts essential for understanding the research background. We then systematically review existing solutions and datasets across three primary interaction tasks -- human-human, human-object, and human-scene interactions -- followed by evaluation metrics. Finally, we discuss open research directions and future opportunities.
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