综述3D人体交互生成技术,梳理三大方向与关键挑战
3D Human Interaction Generation: A Survey
- 系统梳理人-场景、人-物体、人-人三类交互生成方法
- 总结常用数据集与评估指标,揭示自然动作生成难题
- 适合关注3D动作生成与虚拟人交互的研究者阅读
3D人体交互生成已成为关键研究领域,聚焦于生成动态且符合情境的人体与各类交互实体之间的互动。近年来,3D模型表示方法、动作捕捉技术和生成模型的快速发展为该领域的兴起奠定了坚实基础。现有研究大致可分为三类:人-场景交互、人-物体交互和人-人交互。尽管进展迅速,但人体动作生成的自然性以及人与交互实体之间准确交互仍面临挑战。本文首次系统性综述了人体交互生成的研究进展,首先介绍基础技术,包括模型表示、动作捕捉方法和生成模型;随后分别阐述三类任务的代表性方法、对应数据集与评估指标;最后讨论潜在未来方向并总结。本综述旨在全面呈现当前进展,指出核心挑战,并激发后续研究。
原文摘要 · Abstract (English)
3D human interaction generation has emerged as a key research area, focusing on producing dynamic and contextually relevant interactions between humans and various interactive entities. Recent rapid advancements in 3D model representation methods, motion capture technologies, and generative models have laid a solid foundation for the growing interest in this domain. Existing research in this field can be broadly categorized into three areas: human-scene interaction, human-object interaction, and human-human interaction. Despite the rapid advancements in this area, challenges remain due to the need for naturalness in human motion generation and the accurate interaction between humans and interactive entities. In this survey, we present a comprehensive literature review of human interaction generation, which, to the best of our knowledge, is the first of its kind. We begin by introducing the foundational technologies, including model representations, motion capture methods, and generative models. Subsequently, we introduce the approaches proposed for the three sub-tasks, along with their corresponding datasets and evaluation metrics. Finally, we discuss potential future research directions in this area and conclude the survey. Through this survey, we aim to offer a comprehensive overview of the current advancements in the field, highlight key challenges, and inspire future research works.
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