用文字和少量动作帧生成更精准的人体运动。
Progressive Human Motion Generation Based on Text and Few Motion Frames
- 分阶段逐步生成动作,从低不确定性帧开始。
- 仅需一个帧就能显著提升生成精度,优于现有方法。
- 适合需要精细控制动作的动画与虚拟人应用。
现有文本到动作(T2M)方法虽能生成逼真人体运动,但仅靠文本难以精确描述多样姿态。为实现更可控生成,我们提出新任务Text-Frame-to-Motion(TF2M),即根据文本和极少数给定动作帧生成运动。直观上,越接近给定帧的动作,其不确定性越低。为此,我们提出渐进式动作生成(PMG)方法,分多阶段从低不确定性帧逐步生成高不确定性帧。每阶段由文本-帧引导生成器完成,该生成器融合文本的帧感知语义、给定帧及前期生成帧信息。此外,为缓解测试时因多阶段错误累积导致的训练-测试差距,我们设计伪帧替换策略进行训练。实验表明,即使仅输入一个帧,PMG也大幅超越现有T2M方法。代码已公开于https://github.com/qinghuannn/PMG。
原文摘要 · Abstract (English)
Although existing text-to-motion (T2M) methods can produce realistic human motion from text description, it is still difficult to align the generated motion with the desired postures since using text alone is insufficient for precisely describing diverse postures. To achieve more controllable generation, an intuitive way is to allow the user to input a few motion frames describing precise desired postures. Thus, we explore a new Text-Frame-to-Motion (TF2M) generation task that aims to generate motions from text and very few given frames. Intuitively, the closer a frame is to a given frame, the lower the uncertainty of this frame is when conditioned on this given frame. Hence, we propose a novel Progressive Motion Generation (PMG) method to progressively generate a motion from the frames with low uncertainty to those with high uncertainty in multiple stages. During each stage, new frames are generated by a Text-Frame Guided Generator conditioned on frame-aware semantics of the text, given frames, and frames generated in previous stages. Additionally, to alleviate the train-test gap caused by multi-stage accumulation of incorrectly generated frames during testing, we propose a Pseudo-frame Replacement Strategy for training. Experimental results show that our PMG outperforms existing T2M generation methods by a large margin with even one given frame, validating the effectiveness of our PMG. Code is available at https://github.com/qinghuannn/PMG.
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