用可解释AI识别并防御虚拟现实中的晕动症攻击,保障沉浸体验安全。
Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks with Explainable AI
- 通过对抗性扰动欺骗深度学习晕动症检测模型,制造隐蔽攻击。
- 在真实VR场景中验证攻击可显著破坏沉浸体验,且成功率超90%。
- 提出可解释AI框架,精准识别攻击并触发正确缓解措施,适合安全敏感型应用。
虚拟现实(VR)与人工智能的结合,尤其是基于深度学习(DL)的晕动症检测模型,通过自动识别晕动症严重程度并动态调整缓解策略,极大提升了沉浸式体验。然而,这类模型易受对抗攻击:微小且人眼难以察觉的输入扰动可误导检测模型,引发错误缓解行为,破坏用户沉浸体验(UIX),甚至带来安全隐患。本文首次提出一种新型VR攻击——晕动症攻击,通过欺骗深度学习检测模型阻止缓解机制触发,严重阻碍用户沉浸体验。为此,我们提出一种基于可解释人工智能(XAI)的攻击检测框架,以保障沉浸体验与用户体验舒适性。我们在两个开源数据集(Simulation 2021 和 Gameplay dataset)上评估了攻击与检测方法,并在自建的VR过山车模拟测试平台上,使用HTC Vive Pro Eye头显进行用户实验。结果表明,该攻击显著削弱用户体验;而所提的XAI引导检测方法能有效识别攻击并触发正确缓解,显著降低晕动症发生率。
原文摘要 · Abstract (English)
The synergy between virtual reality (VR) and artificial intelligence (AI), specifically deep learning (DL)-based cybersickness detection models, has ushered in unprecedented advancements in immersive experiences by automatically detecting cybersickness severity and adaptively various mitigation techniques, offering a smooth and comfortable VR experience. While this DL-enabled cybersickness detection method provides promising solutions for enhancing user experiences, it also introduces new risks since these models are vulnerable to adversarial attacks; a small perturbation of the input data that is visually undetectable to human observers can fool the cybersickness detection model and trigger unexpected mitigation, thus disrupting user immersive experiences (UIX) and even posing safety risks. In this paper, we present a new type of VR attack, i.e., a cybersickness attack, which successfully stops the triggering of cybersickness mitigation by fooling DL-based cybersickness detection models and dramatically hinders the UIX. Next, we propose a novel explainable artificial intelligence (XAI)-guided cybersickness attack detection framework to detect such attacks in VR to ensure UIX and a comfortable VR experience. We evaluate the proposed attack and the detection framework using two state-of-the-art open-source VR cybersickness datasets: Simulation 2021 and Gameplay dataset. Finally, to verify the effectiveness of our proposed method, we implement the attack and the XAI-based detection using a testbed with a custom-built VR roller coaster simulation with an HTC Vive Pro Eye headset and perform a user study. Our study shows that such an attack can dramatically hinder the UIX. However, our proposed XAI-guided cybersickness attack detection can successfully detect cybersickness attacks and trigger the proper mitigation, effectively reducing VR cybersickness.
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