arXiv:2503.14029cs.CV2025-03CVPR被引 34

提出Unified-Lift,实现2D到3D场景分割的端到端精准映射。

Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting

  • 通过对比损失增强高斯点特征,引入可学习对象码本。
  • 在三个数据集上分割精度显著优于现有方法,速度更快。
  • 适合需要高效3D实例分割的研究者与工程师。

将多视角2D实例分割提升至辐射场已被证明能有效增强3D理解。现有方法依赖直接匹配,导致结果不佳;或采用受复杂预/后处理限制的两阶段方案。本文提出一种新的端到端对象感知提升方法Unified-Lift,基于3D高斯表示实现精确3D分割。首先,通过对比损失为每个高斯点添加编码实例信息的额外特征。更重要的是,引入可学习的对象级码本,实现对场景中各物体的显式理解,并将编码后的对象级特征与高斯点特征关联以进行分割预测。尽管前景广阔,有效的码本学习极具挑战,简单方案会导致性能下降。为此,我们设计了关联学习模块与噪声标签过滤模块,以实现稳健的码本学习。我们在三个基准数据集(LERF-Masked、Replica、Messy Rooms)上进行了实验。定性与定量结果均表明,Unified-Lift在分割质量与时间效率方面均明显优于现有方法。代码已公开于 https://github.com/Runsong123/Unified-Lift。

原文摘要 · Abstract (English)

Lifting multi-view 2D instance segmentation to a radiance field has proven to be effective to enhance 3D understanding. Existing methods rely on direct matching for end-to-end lifting, yielding inferior results; or employ a two-stage solution constrained by complex pre- or post-processing. In this work, we design a new end-to-end object-aware lifting approach, named Unified-Lift that provides accurate 3D segmentation based on the 3D Gaussian representation. To start, we augment each Gaussian point with an additional Gaussian-level feature learned using a contrastive loss to encode instance information. Importantly, we introduce a learnable object-level codebook to account for individual objects in the scene for an explicit object-level understanding and associate the encoded object-level features with the Gaussian-level point features for segmentation predictions. While promising, achieving effective codebook learning is non-trivial and a naive solution leads to degraded performance. Therefore, we formulate the association learning module and the noisy label filtering module for effective and robust codebook learning. We conduct experiments on three benchmarks: LERF-Masked, Replica, and Messy Rooms datasets. Both qualitative and quantitative results manifest that our Unified-Lift clearly outperforms existing methods in terms of segmentation quality and time efficiency. The code is publicly available at \href{https://github.com/Runsong123/Unified-Lift}{https://github.com/Runsong123/Unified-Lift}.

3D分割高斯溅射实例分割

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。