arXiv:2503.14274cs.CV2025-03被引 11

改进3D高斯点阵的自适应密度控制,提升重建质量与训练速度

Improving Adaptive Density Control for 3D Gaussian Splatting

  • 修正场景范围计算方式,避免仅依赖相机位置
  • 采用指数递增梯度阈值,加速训练收敛
  • 引入显著性感知剪枝,减少背景伪影,适合追求高质量重建的研究者

3D高斯点阵(3DGS)因其高效且高质量的新视角合成能力,成为过去一年最具影响力的工作之一,广泛应用于多个研究领域。然而,3DGS在场景重建中仍面临高斯基元数量管理难题。其自适应密度控制机制会在欠重建区域新增高斯点,同时移除对渲染质量无贡献的点。我们发现,现有标准可能导致新伪影产生,尤其表现为背景欠重建或前景过拟合。为此,提出三项改进:修正不只依赖相机位置的场景范围计算;采用指数递增梯度阈值以改善训练收敛;设计显著性感知剪枝策略,避免背景伪影。实验表明,在使用相同数量高斯基元的前提下,渲染质量显著提升,训练速度提高超过两倍,且优于原始3DGS。所提方法可轻松集成至多数3DGS衍生工作,具有广泛应用前景。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) has become one of the most influential works in the past year. Due to its efficient and high-quality novel view synthesis capabilities, it has been widely adopted in many research fields and applications. Nevertheless, 3DGS still faces challenges to properly manage the number of Gaussian primitives that are used during scene reconstruction. Following the adaptive density control (ADC) mechanism of 3D Gaussian Splatting, new Gaussians in under-reconstructed regions are created, while Gaussians that do not contribute to the rendering quality are pruned. We observe that those criteria for densifying and pruning Gaussians can sometimes lead to worse rendering by introducing artifacts. We especially observe under-reconstructed background or overfitted foreground regions. To encounter both problems, we propose three new improvements to the adaptive density control mechanism. Those include a correction for the scene extent calculation that does not only rely on camera positions, an exponentially ascending gradient threshold to improve training convergence, and significance-aware pruning strategy to avoid background artifacts. With these adaptions, we show that the rendering quality improves while using the same number of Gaussians primitives. Furthermore, with our improvements, the training converges considerably faster, allowing for more than twice as fast training times while yielding better quality than 3DGS. Finally, our contributions are easily compatible with most existing derivative works of 3DGS making them relevant for future works.

3D高斯点阵重建密度控制训练加速

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