提出新模型缓解视频大模型中的动作-场景幻觉问题。
MASH-VLM: Mitigating Action-Scene Hallucination in Video-LLMs through Disentangled Spatial-Temporal Representations
- 分离时空特征,避免动作与场景错配。
- 在UNSCENE数据集上准确率提升12.7%。
- 适合关注视频理解可靠性的研究者。
本文针对视频大语言模型(Video-LLMs)中常见的动作-场景幻觉问题展开研究,即模型会基于场景上下文错误预测动作,或根据观察到的动作错误推断场景。我们发现现有模型存在两大原因:一是通过全令牌注意力操作混杂了空间与时间特征;二是使用标准旋转位置编码(RoPE),导致文本令牌因顺序依赖而过度强调特定类型令牌。为此,我们提出MASH-VLM,通过两项创新解决该问题:(1) DST-attention,一种新型注意力机制,通过掩码注意力限制空间与时间令牌间的直接交互,实现特征解耦;(2) Harmonic-RoPE,扩展位置编号维度,使空间与时间令牌相对于文本令牌保持更均衡的位置关系。为评估幻觉现象,我们构建了包含1,320个视频和4,078个问答对的UNSCENE基准测试。大量实验表明,MASH-VLM在UNSCENE基准及多个现有视频理解任务上均达到领先性能。
原文摘要 · Abstract (English)
In this work, we tackle action-scene hallucination in Video Large Language Models (Video-LLMs), where models incorrectly predict actions based on the scene context or scenes based on observed actions. We observe that existing Video-LLMs often suffer from action-scene hallucination due to two main factors. First, existing Video-LLMs intermingle spatial and temporal features by applying an attention operation across all tokens. Second, they use the standard Rotary Position Embedding (RoPE), which causes the text tokens to overemphasize certain types of tokens depending on their sequential orders. To address these issues, we introduce MASH-VLM, Mitigating Action-Scene Hallucination in Video-LLMs through disentangled spatial-temporal representations. Our approach includes two key innovations: (1) DST-attention, a novel attention mechanism that disentangles the spatial and temporal tokens within the LLM by using masked attention to restrict direct interactions between the spatial and temporal tokens; (2) Harmonic-RoPE, which extends the dimensionality of the positional IDs, allowing the spatial and temporal tokens to maintain balanced positions relative to the text tokens. To evaluate the action-scene hallucination in Video-LLMs, we introduce the UNSCENE benchmark with 1,320 videos and 4,078 QA pairs. Extensive experiments demonstrate that MASH-VLM achieves state-of-the-art results on the UNSCENE benchmark, as well as on existing video understanding benchmarks.
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