arXiv:2503.16177cs.GRcs.CV2025-03ICCV被引 13

基于可见性分组重建大场景,提升质量与速度

OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering

  • 按相机位置与共视关系聚类分块,避免严重遮挡区域
  • 多场景实验显示重建质量更优,渲染速度更快
  • 适合大规模3D重建与实时渲染应用

在使用3D高斯点阵进行大规模场景重建时,通常将场景划分为多个小区域分别重建。然而,现有划分方法忽视遮挡问题,导致某些区域存在严重遮挡,区域内相机相关性低,平均贡献率下降。本文提出一种遮挡感知的场景划分策略,根据相机位置和共视性聚类生成多个区域,使区域内相机具有更强相关性和更高平均贡献,从而提升重建质量。进一步提出基于区域的渲染技术,剔除视角所在区域外不可见的高斯点,显著加速渲染且不损失质量。多组大规模场景实验表明,本方法在重建精度和渲染速度上均优于现有最先进方法。

原文摘要 · Abstract (English)

In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io.

3D重建高斯点阵遮挡感知渲染加速

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