提升多视角视频生成的时空一致性,实现更逼真的4D动态资产输出。
SV4D 2.0: Enhancing Spatio-Temporal Consistency in Multi-View Video Diffusion for High-Quality 4D Generation
- 重构网络结构,消除参考视图依赖,优化3D与帧注意力融合机制。
- 在新视角视频合成中细节损失降低14%,4D一致性指标下降44%。
- 适合需要高质量动态3D内容生成的研究者与工业应用开发者。
我们提出Stable Video 4D 2.0(SV4D 2.0),一种用于动态3D资产生成的多视角视频扩散模型。相比前代SV4D,SV4D 2.0对遮挡和大运动更具鲁棒性,泛化能力更强,且在细节清晰度与时空一致性方面生成质量更高。通过四大改进:1)网络架构:消除参考多视角依赖,设计3D与帧注意力融合机制;2)数据:提升训练数据的质量与数量;3)训练策略:采用渐进式3D-4D训练以增强泛化;4)4D优化:通过两阶段精修与渐进帧采样处理3D不一致与大运动问题。大量实验表明,SV4D 2.0在视觉与量化指标上均有显著提升,在新视角视频合成中,细节损失降低14\\%(LPIPS),4D一致性下降44\\%(FV4D);在4D优化任务中,分别降低12\\%(LPIPS)与24\\%(FV4D)。项目页面:https://sv4d20.github.io。
原文摘要 · Abstract (English)
We present Stable Video 4D 2.0 (SV4D 2.0), a multi-view video diffusion model for dynamic 3D asset generation. Compared to its predecessor SV4D, SV4D 2.0 is more robust to occlusions and large motion, generalizes better to real-world videos, and produces higher-quality outputs in terms of detail sharpness and spatio-temporal consistency. We achieve this by introducing key improvements in multiple aspects: 1) network architecture: eliminating the dependency of reference multi-views and designing blending mechanism for 3D and frame attention, 2) data: enhancing quality and quantity of training data, 3) training strategy: adopting progressive 3D-4D training for better generalization, and 4) 4D optimization: handling 3D inconsistency and large motion via 2-stage refinement and progressive frame sampling. Extensive experiments demonstrate significant performance gain by SV4D 2.0 both visually and quantitatively, achieving better detail (-14\% LPIPS) and 4D consistency (-44\% FV4D) in novel-view video synthesis and 4D optimization (-12\% LPIPS and -24\% FV4D) compared to SV4D. Project page: https://sv4d20.github.io.
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