arXiv:2503.16442cs.HCcs.AI2025-03

提出情境化代理框架,用环境互动设计艺术行为。

Situational Agency: The Framework for Designing Behavior in Agent-based art

  • 将环境作为行为设计的核心背景,强调交互生成意义
  • 通过两类艺术作品对比,验证框架有效性
  • 适合关注艺术与算法交互的创作者和研究者

在人工生命艺术与基于代理的艺术背景下,本文结合西蒙·佩尼的《行为美学》理论及索菲安·奥德里的行为计算讨论,探讨艺术家如何设计代理行为及其引发的审美体验。我们主张将代理所处环境作为行为设计的上下文,认为该环境通过代理、观众及其他实体之间的持续互动不断生成,形成动态的意义网络。艺术家通过部署和引导这些计算系统、观众参与以及代理行为,运用艺术策略创造特定情境。本框架通过分析两类基于代理的艺术作品,探索计算系统、观众参与与艺术策略在创造审美体验中的交汇点,旨在为代理行为设计提供情境化基础与方法框架。

原文摘要 · Abstract (English)

In the context of artificial life art and agent-based art, this paper draws on Simon Penny's {\itshape Aesthetic of Behavior} theory and Sofian Audry's discussions on behavior computation to examine how artists design agent behaviors and the ensuing aesthetic experiences. We advocate for integrating the environment in which agents operate as the context for behavioral design, positing that the environment emerges through continuous interactions among agents, audiences, and other entities, forming an evolving network of meanings generated by these interactions. Artists create contexts by deploying and guiding these computational systems, audience participation, and agent behaviors through artist strategies. This framework is developed by analysing two categories of agent-based artworks, exploring the intersection of computational systems, audience participation, and artistic strategies in creating aesthetic experiences. This paper seeks to provide a contextual foundation and framework for designing agents' behaviors by conducting a comparative study focused on behavioural design strategies by the artists.

艺术生成行为设计交互系统

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