动态场景下实时追踪相机位姿并构建4D高斯辐射场
4D Gaussian Splatting SLAM
- 分静态/动态高斯分布,用光流监督学习运动变化
- 在真实场景中实现稳定追踪与高质量视角合成
- 适合需要动态环境建模的自动驾驶与AR应用
同时定位相机位姿并构建动态场景中的高斯辐射场,是连接2D图像与4D真实世界的关键。本文提出一种高效架构,通过序列RGB-D图像,在未知场景中增量式地跟踪相机位姿并建立4D高斯辐射场。首先,生成运动掩码,获得每个像素的静态与动态先验。为消除静态场景干扰并提升动态物体运动学习效率,将高斯原语分类为静态与动态集合,并利用稀疏控制点与MLP建模动态高斯的变换场。为进一步准确学习动态高斯运动,设计了一种新颖的2D光流图重建算法,渲染相邻图像间动态物体的光流,并结合传统光度与几何约束,监督4D高斯辐射场。实验表明,该方法在真实环境中实现了鲁棒的追踪与高质量的视图合成性能。
原文摘要 · Abstract (English)
Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and establishes the 4D Gaussian radiance fields in unknown scenarios by using a sequence of RGB-D images. First, by generating motion masks, we obtain static and dynamic priors for each pixel. To eliminate the influence of static scenes and improve the efficiency on learning the motion of dynamic objects, we classify the Gaussian primitives into static and dynamic Gaussian sets, while the sparse control points along with an MLP is utilized to model the transformation fields of the dynamic Gaussians. To more accurately learn the motion of dynamic Gaussians, a novel 2D optical flow map reconstruction algorithm is designed to render optical flows of dynamic objects between neighbor images, which are further used to supervise the 4D Gaussian radiance fields along with traditional photometric and geometric constraints. In experiments, qualitative and quantitative evaluation results show that the proposed method achieves robust tracking and high-quality view synthesis performance in real-world environments.
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