arXiv:2503.16924cs.CV2025-03NeurIPS被引 22

用更少高斯点实现高效3D渲染,存储减半且帧率超600。

Optimized Minimal 3D Gaussian Splatting

  • 通过去重和紧凑属性编码,大幅减少高斯点数量。
  • 相比顶尖方法存储减少近50%,仍保持高质量渲染。
  • 适合追求低内存占用与高帧率的实时3D应用开发者。

3D高斯点阵(3DGS)已成为实现实时高性能渲染的强大表示方法,广泛应用于各类场景。然而,使用大量显式高斯点表示3D场景会造成显著的存储与内存开销。已有研究表明,通过高精度属性表示,可大幅减少高斯点数量以实现高质量渲染。但现有压缩方法仍依赖较多高斯点,主要聚焦于属性压缩。这是因为少量高斯点对有损属性压缩更为敏感,易导致质量严重下降。由于高斯点数量直接关联计算成本,因此必须有效减少其数量,而不仅是优化存储。本文提出优化最小高斯表示(OMG),在极小点数下显著降低存储开销。首先,通过区分邻近高斯点,消除冗余而不损失质量;其次,提出紧凑精确的属性表示,高效捕捉点间连续性与不规则性;此外,引入子向量量化技术以改进不规则性建模,训练速度不受影响且码本极小。大量实验表明,OMG相较先前最优方法存储减少近50%,支持600+ FPS渲染,同时保持高渲染质量。代码已开源:https://maincold2.github.io/omg/

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D scenes with numerous explicit Gaussian primitives imposes significant storage and memory overhead. Recent studies have shown that high-quality rendering can be achieved with a substantially reduced number of Gaussians when represented with high-precision attributes. Nevertheless, existing 3DGS compression methods still rely on a relatively large number of Gaussians, focusing primarily on attribute compression. This is because a smaller set of Gaussians becomes increasingly sensitive to lossy attribute compression, leading to severe quality degradation. Since the number of Gaussians is directly tied to computational costs, it is essential to reduce the number of Gaussians effectively rather than only optimizing storage. In this paper, we propose Optimized Minimal Gaussians representation (OMG), which significantly reduces storage while using a minimal number of primitives. First, we determine the distinct Gaussian from the near ones, minimizing redundancy without sacrificing quality. Second, we propose a compact and precise attribute representation that efficiently captures both continuity and irregularity among primitives. Additionally, we propose a sub-vector quantization technique for improved irregularity representation, maintaining fast training with a negligible codebook size. Extensive experiments demonstrate that OMG reduces storage requirements by nearly 50% compared to the previous state-of-the-art and enables 600+ FPS rendering while maintaining high rendering quality. Our source code is available at https://maincold2.github.io/omg/.

3D高斯压缩实时渲染点云

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