用树搜索让大模型生成更合理的3D室内场景
Global-Local Tree Search in VLMs for 3D Indoor Scene Generation
- 分层分解场景结构,全局树搜索优化物体布局
- 用表情符号网格提示模型,精准定位物体位置
- 适合需要高质量3D场景生成的研究与应用
大型视觉语言模型(如GPT-4)在多个领域取得显著成果,但针对3D室内场景生成的研究仍较少。本文将该任务视为受空间与布局常识约束的规划问题,提出一种全局-局部树搜索算法。全局层面,按房间、区域、地面物体、承托物体层级分解场景结构,逐个放置物体并探索多种可能位置,形成问题空间树;局部层面,将每个物体的放置拆分为多步子任务。为利用VLM生成物体位置,将俯视图离散化为密集网格,用多样表情符号填充单元格以区分,通过提示模型描述位置名称来获取合理坐标。定量与定性实验表明,该方法生成的3D场景比现有最优方法更合理。代码已开源:https://github.com/dw-dengwei/TreeSearchGen。
原文摘要 · Abstract (English)
Large Vision-Language Models (VLMs), such as GPT-4, have achieved remarkable success across various fields. However, there are few studies on 3D indoor scene generation with VLMs. This paper considers this task as a planning problem subject to spatial and layout common sense constraints. To solve the problem with a VLM, we propose a new global-local tree search algorithm. Globally, the method places each object sequentially and explores multiple placements during each placement process, where the problem space is represented as a tree. To reduce the depth of the tree, we decompose the scene structure hierarchically, i.e. room level, region level, floor object level, and supported object level. The algorithm independently generates the floor objects in different regions and supported objects placed on different floor objects. Locally, we also decompose the sub-task, the placement of each object, into multiple steps. The algorithm searches the tree of problem space. To leverage the VLM model to produce positions of objects, we discretize the top-down view space as a dense grid and fill each cell with diverse emojis to make to cells distinct. We prompt the VLM with the emoji grid and the VLM produces a reasonable location for the object by describing the position with the name of emojis. The quantitative and qualitative experimental results illustrate our approach generates more plausible 3D scenes than state-of-the-art approaches. Our source code is available at https://github.com/dw-dengwei/TreeSearchGen .
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