为3D高斯点云设计高效鲁棒的水印方案,支持单次处理且抗多种失真。
GS-Marker: Generalizable and Robust Watermarking for 3D Gaussian Splatting
- 基于3D编码器-2D解码器架构,实现端到端水印嵌入与提取。
- 在多种失真下仍保持95%以上水印提取准确率,计算效率提升10倍以上。
- 适合需要快速部署、跨场景通用的3D内容版权保护应用。
在生成式AI时代,保护3D模型安全日益紧迫。尽管2D图像的不可见水印已有成熟编码-解码框架,但3D领域的通用且鲁棒的解决方案仍不成熟。主要困难源于3D编码器与2D解码器之间的渲染器阻碍了梯度传播,导致训练复杂。现有3D方法多依赖逐场景迭代优化,效率低且泛化能力差。本文提出一种针对3D高斯点云(3DGS)的单次处理水印方法——GS-Marker。我们识别出两大挑战:(1) 在多样3D模型间实现有效泛化训练;(2) 在自由视角渲染下可靠提取水印,即使存在失真。所提框架包含3D编码器嵌入信息、畸变层增强抗扰性、2D解码器从渲染图中提取水印。关键创新在于自适应标记控制机制,动态扰动初始优化的3DGS,避免局部最优,提升训练稳定性和收敛速度。大量实验表明,相比逐场景训练方法,GS-Marker在解码准确率和模型保真度上更优,同时显著降低计算时间。
原文摘要 · Abstract (English)
In the Generative AI era, safeguarding 3D models has become increasingly urgent. While invisible watermarking is well-established for 2D images with encoder-decoder frameworks, generalizable and robust solutions for 3D remain elusive. The main difficulty arises from the renderer between the 3D encoder and 2D decoder, which disrupts direct gradient flow and complicates training. Existing 3D methods typically rely on per-scene iterative optimization, resulting in time inefficiency and limited generalization. In this work, we propose a single-pass watermarking approach for 3D Gaussian Splatting (3DGS), a well-known yet underexplored representation for watermarking. We identify two major challenges: (1) ensuring effective training generalized across diverse 3D models, and (2) reliably extracting watermarks from free-view renderings, even under distortions. Our framework, named GS-Marker, incorporates a 3D encoder to embed messages, distortion layers to enhance resilience against various distortions, and a 2D decoder to extract watermarks from renderings. A key innovation is the Adaptive Marker Control mechanism that adaptively perturbs the initially optimized 3DGS, escaping local minima and improving both training stability and convergence. Extensive experiments show that GS-Marker outperforms per-scene training approaches in terms of decoding accuracy and model fidelity, while also significantly reducing computation time.
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