NeoRL-2构建真实场景下的离线强化学习基准,解决现实部署中的数据保守与延迟问题。
NeoRL-2: Near Real-World Benchmarks for Offline Reinforcement Learning with Extended Realistic Scenarios
- 构建7个模拟任务的扩展数据集,涵盖高延迟、外部干扰等现实挑战
- 现有方法多数无法超越原始数据策略,凸显算法改进紧迫性
- 适合研究真实世界部署中鲁棒强化学习的学者与工程师
离线强化学习旨在不依赖环境交互的情况下,仅从历史数据中学习。为推进离线强化学习研究,我们此前提出了NeoRL,指出真实任务数据常具保守性和局限性。经过多年在多领域应用离线强化学习的经验,我们识别出更多现实挑战:部署控制系统产生的极端保守数据分布、由高延迟转移导致的动作延迟效应、转移过程中不可控的外部因素扰动,以及决策过程难以评估的全局安全约束。这些挑战在以往基准中未被充分体现,但在真实任务中频繁出现。为此,我们构建了扩展的近真实世界离线强化学习基准(NeoRL-2),包含7个模拟任务的7个数据集及其对应评估模拟器。对主流离线强化学习方法的基准测试显示,当前方法普遍无法超越数据采集行为策略,凸显亟需更有效的算法。我们希望NeoRL-2能加速强化学习在真实场景中的落地。项目主页见https://github.com/polixir/NeoRL2。
原文摘要 · Abstract (English)
Offline reinforcement learning (RL) aims to learn from historical data without requiring (costly) access to the environment. To facilitate offline RL research, we previously introduced NeoRL, which highlighted that datasets from real-world tasks are often conservative and limited. With years of experience applying offline RL to various domains, we have identified additional real-world challenges. These include extremely conservative data distributions produced by deployed control systems, delayed action effects caused by high-latency transitions, external factors arising from the uncontrollable variance of transitions, and global safety constraints that are difficult to evaluate during the decision-making process. These challenges are underrepresented in previous benchmarks but frequently occur in real-world tasks. To address this, we constructed the extended Near Real-World Offline RL Benchmark (NeoRL-2), which consists of 7 datasets from 7 simulated tasks along with their corresponding evaluation simulators. Benchmarking results from state-of-the-art offline RL approaches demonstrate that current methods often struggle to outperform the data-collection behavior policy, highlighting the need for more effective methods. We hope NeoRL-2 will accelerate the development of reinforcement learning algorithms for real-world applications. The benchmark project page is available at https://github.com/polixir/NeoRL2.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。