arXiv:2503.21263cs.CL2025-03被引 1

让视觉语言模型学会游戏直觉,实现流畅跨类型游戏操控

Cultivating Game Sense for Yourself: Making VLMs Gaming Experts

  • VLM不直接操作,而是开发专用执行模块处理实时游戏
  • 在ACT/FPS/Flappy Bird中实现流畅交互,突破原有反应延迟瓶颈
  • 适合对游戏智能体、多模态决策感兴趣的开发者与研究者

在无API访问条件下实现第一人称/第三人称游戏中流畅智能体操控,仍是通用人工智能(AGI)的关键挑战。现有方法常将视觉语言模型(VLM)作为直接控制器,频繁暂停游戏进行屏幕分析与语言推理,导致交互僵化且反应迟缓,难以应对高响应需求任务(如FPS射击)或动态适应任务(如ACT战斗)。为此,我们提出范式转变:不再由VLM直接控制,而是使其开发针对特定任务的执行模块(如射击、战斗)。这些模块负责实时游戏交互,使VLM升格为高层策略设计者。基于此,我们提出GameSense框架:VLM通过观察任务执行过程,结合视觉工具与神经网络训练流程,自主构建任务专用的游戏直觉模块,封装从动作-反馈规则到神经网络决策的完整逻辑。实验表明,该框架首次在ACT、FPS及Flappy Bird等多样游戏类型中实现流畅玩法,树立了游戏智能体的新基准。

原文摘要 · Abstract (English)

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers, frequently pausing the game to analyze screens and plan action through language reasoning. However, this inefficient paradigm fundamentally restricts agents to basic and non-fluent interactions: relying on isolated VLM reasoning for each action makes it impossible to handle tasks requiring high reactivity (e.g., FPS shooting) or dynamic adaptability (e.g., ACT combat). To handle this, we propose a paradigm shift in gameplay agent design: instead of directly controlling gameplay, VLM develops specialized execution modules tailored for tasks like shooting and combat. These modules handle real-time game interactions, elevating VLM to a high-level developer. Building upon this paradigm, we introduce GameSense, a gameplay agent framework where VLM develops task-specific game sense modules by observing task execution and leveraging vision tools and neural network training pipelines. These modules encapsulate action-feedback logic, ranging from direct action rules to neural network-based decisions. Experiments demonstrate that our framework is the first to achieve fluent gameplay in diverse genres, including ACT, FPS, and Flappy Bird, setting a new benchmark for game-playing agents.

游戏智能体视觉语言模型实时决策AI游戏

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