arXiv:2503.21364cs.CV2025-03

LandMarkSystem提升大场景3D重建效率,支持多模型并行计算。

LandMarkSystem Technical Report

  • 组件化架构适配NeRF与3DGS,支持分布式并行与参数卸载
  • 动态加载策略在资源受限下仍能高效训练与推理
  • 开源框架适合研究大场景3D重建的团队使用

3D重建对自动驾驶、虚拟现实、增强现实及元宇宙等应用至关重要。近年来,神经辐射场(NeRF)和3D高斯溅射(3DGS)推动了该领域发展,但传统深度学习框架难以满足日益增长的场景质量与规模需求。本文提出LandMarkSystem,一种新型计算框架,用于增强多尺度场景重建与渲染。通过组件化模型适配层,系统支持多种NeRF与3DGS结构,并利用分布式并行计算与模型参数卸载优化计算效率。其提供专用算子处理复杂3D稀疏计算,实现大规模场景的高效训练与快速推理。主要贡献包括模块化架构、资源受限下的动态加载策略,以及在多个代表性算法中的验证表现。为促进研究合作,项目源码与文档已公开于GitHub:https://github.com/InternLandMark/LandMarkSystem。

原文摘要 · Abstract (English)

3D reconstruction is vital for applications in autonomous driving, virtual reality, augmented reality, and the metaverse. Recent advancements such as Neural Radiance Fields(NeRF) and 3D Gaussian Splatting (3DGS) have transformed the field, yet traditional deep learning frameworks struggle to meet the increasing demands for scene quality and scale. This paper introduces LandMarkSystem, a novel computing framework designed to enhance multi-scale scene reconstruction and rendering. By leveraging a componentized model adaptation layer, LandMarkSystem supports various NeRF and 3DGS structures while optimizing computational efficiency through distributed parallel computing and model parameter offloading. Our system addresses the limitations of existing frameworks, providing dedicated operators for complex 3D sparse computations, thus facilitating efficient training and rapid inference over extensive scenes. Key contributions include a modular architecture, a dynamic loading strategy for limited resources, and proven capabilities across multiple representative algorithms.This comprehensive solution aims to advance the efficiency and effectiveness of 3D reconstruction tasks.To facilitate further research and collaboration, the source code and documentation for the LandMarkSystem project are publicly available in an open-source repository, accessing the repository at: https://github.com/InternLandMark/LandMarkSystem.

3D重建NeRF分布式计算开源框架

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