arXiv:2503.21442cs.GRcs.CV2025-03CVPR被引 17

用物理模型在真实场景中高效生成逼真的动态雨效。

RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting

  • 将物理雨滴与浅水模拟融入3DGS框架,实现快速渲染。
  • 支持30+ fps动态雨效,可调节从细雨到暴雨的强度。
  • 适合影视特效、自动驾驶仿真等需要真实雨景的场景。

本文研究如何在真实开放场景中以物理准确的方式添加动态雨效。尽管NeRF和3DGS等场景建模技术在新视角合成方面取得进展,但在物理级雨效模拟等编辑任务上仍面临挑战。传统物理模拟虽能生成雨滴、飞溅等真实效果,但依赖人工精细建模,缺乏灵活性与扩展性。为此,本文提出RainyGS,融合物理模拟与3DGS优势,在开放世界场景中实现高效、逼真的动态雨效生成。核心在于将物理雨滴与浅水模拟嵌入快速3DGS渲染流程,实现雨滴行为、飞溅与反射的精确模拟。方法支持超过30 fps的实时渲染,用户可灵活控制雨量强度(从轻度毛毛雨到暴雨)。实验表明,RainyGS在真实户外场景与大规模驾驶场景中均优于现有先进方法,显著提升视觉真实感与物理准确性。

原文摘要 · Abstract (English)

We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically-correct manner. Recent advances in scene modeling have made significant progress, with NeRF and 3DGS techniques emerging as powerful tools for reconstructing complex scenes. However, while effective for novel view synthesis, these methods typically struggle with challenging scene editing tasks, such as physics-based rain simulation. In contrast, traditional physics-based simulations can generate realistic rain effects, such as raindrops and splashes, but they often rely on skilled artists to carefully set up high-fidelity scenes. This process lacks flexibility and scalability, limiting its applicability to broader, open-world environments. In this work, we introduce RainyGS, a novel approach that leverages the strengths of both physics-based modeling and 3DGS to generate photorealistic, dynamic rain effects in open-world scenes with physical accuracy. At the core of our method is the integration of physically-based raindrop and shallow water simulation techniques within the fast 3DGS rendering framework, enabling realistic and efficient simulations of raindrop behavior, splashes, and reflections. Our method supports synthesizing rain effects at over 30 fps, offering users flexible control over rain intensity -- from light drizzles to heavy downpours. We demonstrate that RainyGS performs effectively for both real-world outdoor scenes and large-scale driving scenarios, delivering more photorealistic and physically-accurate rain effects compared to state-of-the-art methods. Project page can be found at https://pku-vcl-geometry.github.io/RainyGS/

雨效生成3DGS物理模拟实时渲染

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