arXiv:2503.21514quant-phcs.AI2025-03

用井字棋对战评分,评估量子神经网络性能

Quantitative Evaluation of Quantum/Classical Neural Network Using a Game Solver Metric

  • 用井字棋对战+埃洛评分法对比各类神经网络
  • 混合模型表现接近经典模型,纯量子模型当前表现不足
  • 量子通信开销小,适合未来混合应用

为评估量子计算系统相对于经典系统的性能并探索其潜力,我们提出一种基于井字棋游戏的埃洛评分基准。通过循环赛制对比经典卷积神经网络(CCNN)、量子或量子卷积神经网络(QNN、QCNN)以及经典-量子混合神经网络(Hybrid NN)的表现。结果表明,混合神经网络引擎的埃洛评分与经典模型相当,而量子引擎在当前硬件限制下表现较差。此外,我们实现了集成量子通信的QNN,评估了噪声量子信道带来的开销,发现通信开销较小。这些结果验证了基于游戏的基准测试方法的有效性,表明量子通信可被有限影响地融入未来混合量子应用中。

原文摘要 · Abstract (English)

To evaluate the performance of quantum computing systems relative to classical counterparts and explore the potential, we propose a game-solving benchmark based on Elo ratings in the game of tic-tac-toe. We compare classical convolutional neural networks (CCNNs), quantum or quantum convolutional neural networks (QNNs, QCNNs), and hybrid classical-quantum neural networks (Hybrid NNs) by assessing their performance based on round-robin matches. Our results show that the Hybrid NNs engines achieve Elo ratings comparable to those of CCNNs engines, while the quantum engines underperform under current hardware constraints. Additionally, we implement a QNN integrated with quantum communication and evaluate its performance to quantify the overhead introduced by noisy quantum channels, and the communication overhead was found to be modest. These results demonstrate the viability of using game-based benchmarks for evaluating quantum computing systems and suggest that quantum communication can be incorporated with limited impact on performance, providing a foundation for future hybrid quantum applications.

量子神经网络混合计算性能评估

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