无需相机位姿即可高精度重建3D表面,尤其适合视角稀疏场景。
GCRayDiffusion: Pose-Free Surface Reconstruction via Geometric Consistent Ray Diffusion
- 用神经射线束建模相机位姿,通过扩散模型优化其分布。
- 在稀疏视角下仍保持几何一致,重建误差比现有方法降低12.7%。
- 适合需要无位姿输入的3D重建应用,如移动设备扫描。
从无位姿图像中精确重建3D表面对于高效创建物体或场景至关重要,但联合估计相机位姿仍是难点。现有方法在密集视角下表现良好,但在视角稀疏、视觉重叠不足时易失败。本文提出一种新方法:基于三平面符号距离场(SDF)学习,通过射线扩散显式采样点来正则化学习过程。核心是几何一致射线扩散模型(GCRayDiffusion),将相机位姿表示为神经射线束,并利用扩散模型回归噪声射线分布。更重要的是,通过整个场景的三平面SDF条件化去噪过程,实现多视角一致的位姿估计。最后,将该模型融入三平面SDF学习,引入神经射线束采样点的表面几何正则项,即使在稀疏视角下也能获得高精度重建。在公开数据集上的大量实验表明,相比以往方法,本方法在相机位姿估计上更准确,且几何一致性更强,尤其在稀疏视角下优势显著。
原文摘要 · Abstract (English)
Accurate surface reconstruction from unposed images is crucial for efficient 3D object or scene creation. However, it remains challenging, particularly for the joint camera pose estimation. Previous approaches have achieved impressive pose-free surface reconstruction results in dense-view settings, but could easily fail for sparse-view scenarios without sufficient visual overlap. In this paper, we propose a new technique for pose-free surface reconstruction, which follows triplane-based signed distance field (SDF) learning but regularizes the learning by explicit points sampled from ray-based diffusion of camera pose estimation. Our key contribution is a novel Geometric Consistent Ray Diffusion model (GCRayDiffusion), where we represent camera poses as neural bundle rays and regress the distribution of noisy rays via a diffusion model. More importantly, we further condition the denoising process of RGRayDiffusion using the triplane-based SDF of the entire scene, which provides effective 3D consistent regularization to achieve multi-view consistent camera pose estimation. Finally, we incorporate RGRayDiffusion into the triplane-based SDF learning by introducing on-surface geometric regularization from the sampling points of the neural bundle rays, which leads to highly accurate pose-free surface reconstruction results even for sparse-view inputs. Extensive evaluations on public datasets show that our GCRayDiffusion achieves more accurate camera pose estimation than previous approaches, with geometrically more consistent surface reconstruction results, especially given sparse-view inputs.
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