从多视角视频直接学习3D物理模拟,无需深度或轨迹信息。
Learning 3D-Gaussian Simulators from RGB Videos
- 用点云+Transformer建模粒子动态,端到端训练
- 能模拟刚体、弹性、布料等复杂物理行为
- 适合需要真实物理交互的机器人与动画应用
真实世界的模拟对机器人、动画等领域至关重要。现有学习型模拟器常依赖深度图、粒子轨迹等先验信息以保证时空一致性,虽在数据稀疏场景有效,却限制了在数据丰富的场景下的可扩展性和泛化能力。为此,我们提出3DGSim,一种直接从多视角RGB视频学习3D物理模拟的新方法。3DGSim将3D场景重建、粒子动力学预测与视频生成统一为端到端框架:采用MVSplat学习3D场景的隐式粒子表示,使用Point Transformer预测粒子运动,通过Temporal Merging模块实现时序一致性聚合,并利用Gaussian Splatting生成新视角图像。通过联合训练逆渲染与动力学预测,3DGSim将物理特性嵌入点级隐变量中,可捕捉从刚性到弹性、布料类动态及边界条件(如固定布料角)等多样物理行为,同时呈现逼真的光照效果,且能泛化至未见的多体相互作用与新场景编辑。
原文摘要 · Abstract (English)
Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information such as depth information, particle tracks and hand-engineered features to maintain spatial and temporal consistency. These strong inductive biases or ground truth 3D information help in domains where data is sparse but limit scalability and generalization in data rich regimes. To overcome the key limitations, we propose 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework. It adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for particle dynamics, a Temporal Merging module for consistent temporal aggregation and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds the physical properties into point-wise latent features. This enables the model to capture diverse physical behaviors, from rigid to elastic, cloth-like dynamics, and boundary conditions (e.g. fixed cloth corner), along with realistic lighting effects that also generalize to unseen multibody interactions and novel scene edits.
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