便携式触感机器人通过节奏游戏帮助儿童缓解焦虑,无需日常练习。
Toward Anxiety-Reducing Pocket Robots for Children
- 手持机器人感应握持动作,触发三音节节奏匹配游戏转移注意力。
- 18名6至8岁儿童参与测试,教程简单有效,几乎无需练习即可上手。
- 适合需要快速干预的焦虑儿童,可作为心理治疗的辅助工具。
多数针对儿童焦虑障碍的疗法依赖每日练习以掌握应对技巧,但在焦虑发作时执行这些技巧往往极为困难。本文设计并实现了一款名为AffectaPocket的触觉便携式机器人,作为治疗过程中的焦点道具,帮助儿童在焦虑发作时进行应对。该机器人无需日常训练即可使用,外形小巧,专为7至12岁儿童设计。当检测到被握住时,它会启动一个简单的三音节节奏匹配游戏,引导孩子转移注意力。研究先对4名7至10岁儿童进行了试点测试,随后开展主实验,包含18名6至8岁儿童,均未确诊焦虑障碍。两阶段研究旨在评估传感器配置可靠性、设计合理性及用户教程有效性。结果表明,机器人形态与传感系统表现良好,教程能有效引导儿童快速上手。本工作展示了该口袋机器人在开发低成本、易获取的儿童焦虑干预技术方面的潜力。
原文摘要 · Abstract (English)
A common denominator for most therapy treatments for children who suffer from an anxiety disorder is daily practice routines to learn techniques needed to overcome anxiety. However, applying those techniques while experiencing anxiety can be highly challenging. This paper presents the design, implementation, and pilot study of a tactile hand-held pocket robot AffectaPocket, designed to work alongside therapy as a focus object to facilitate coping during an anxiety attack. The robot does not require daily practice to be used, has a small form factor, and has been designed for children 7 to 12 years old. The pocket robot works by sensing when it is being held and attempts to shift the child's focus by presenting them with a simple three-note rhythm-matching game. We conducted a pilot study of the pocket robot involving four children aged 7 to 10 years, and then a main study with 18 children aged 6 to 8 years; neither study involved children with anxiety. Both studies aimed to assess the reliability of the robot's sensor configuration, its design, and the effectiveness of the user tutorial. The results indicate that the morphology and sensor setup performed adequately and the tutorial process enabled the children to use the robot with little practice. This work demonstrates that the presented pocket robot could represent a step toward developing low-cost accessible technologies to help children suffering from anxiety disorders.
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