提出新算法,显著降低多人博弈中玩家的累计后悔值。
Faster Rates for No-Regret Learning in General Games via Cautious Optimism
- 结合乐观更新与自适应学习率,让玩家更谨慎地调整策略。
- 后悔值降至 O(n log²d log T),对动作数 d 的依赖大幅降低。
- 适合研究多智能体博弈、在线学习的学者和工程师。
我们提出了首个无耦合学习算法,在多玩家一般和博弈中实现每玩家后悔值为 O(n log²d log T),其中 n 为玩家数,d 为每玩家可用动作数,T 为博弈重复次数。相比已有方法,该算法在 d 上的依赖呈指数级改进(原为 O(n d log T)),且对迭代次数 T 的依赖从之前的 log⁴T 降至 log T。该算法通过将经典乐观乘法权重更新(OMWU)与自适应非单调学习率相结合,根据玩家后悔值是否过负来动态调节学习速度,使学习过程更谨慎。
原文摘要 · Abstract (English)
We establish the first uncoupled learning algorithm that attains $O(n \log^2 d \log T)$ per-player regret in multi-player general-sum games, where $n$ is the number of players, $d$ is the number of actions available to each player, and $T$ is the number of repetitions of the game. Our results exponentially improve the dependence on $d$ compared to the $O(n\, d \log T)$ regret attainable by Log-Regularized Lifted Optimistic FTRL [Far+22c], and also reduce the dependence on the number of iterations $T$ from $\log^4 T$ to $\log T$ compared to Optimistic Hedge, the previously well-studied algorithm with $O(n \log d \log^4 T)$ regret [DFG21]. Our algorithm is obtained by combining the classic Optimistic Multiplicative Weights Update (OMWU) with an adaptive, non-monotonic learning rate that paces the learning process of the players, making them more cautious when their regret becomes too negative.
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