arXiv:2504.00387cs.CV2025-04CVPR被引 14

从一张全景图重建可自由探索的3D场景,解决遮挡与纹理不一致问题。

Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration

  • 分层分解全景图,用扩散模型修复遮挡区域。
  • 相比现有方法,图像质量提升24.24%(LPIPS)和24.40%(BRISQUE)。
  • 适合虚拟旅游、数字孪生等需要真实沉浸体验的场景。

沉浸式且逼真的3D场景重建在计算机视觉与图形学中具有重要应用价值。理想的场景应无动态物体遮挡、全局纹理一致,并支持自由探索。当前主流图像驱动重建方法依赖移动虚拟相机迭代优化初始图像,但常因相机视角变化导致纹理不连续,且受前景-背景遮挡影响产生空洞。为此,本文提出一种基于全景图的分层3D场景重建框架Scene4U。该框架结合开放词汇语义分割与大语言模型,将真实全景图分解为多层结构;随后采用基于扩散模型的分层修复模块,利用视觉线索与深度信息恢复遮挡区域,生成层次化场景表示;最终将多层全景图初始化为3D高斯溅射(3D Gaussian Splatting)表示,并进行分层优化,生成具备语义与结构一致性的沉浸式3D场景。实验表明,Scene4U在LPIPS上优于最先进方法24.24%,在BRISQUE上提升24.40%,同时训练速度最快。为进一步验证其鲁棒性并支持全球地标场景体验,我们构建了WorldVista3D数据集,包含全球知名景点的全景图像。代码与数据集将开源于https://github.com/LongHZ140516/Scene4U。

原文摘要 · Abstract (English)

The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be released at https://github.com/LongHZ140516/Scene4U .

3D重建全景图扩散模型沉浸式体验

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