VR可缓解太空等封闭环境中的心理压力,但AI应用仍需探索。
Virtual Reality and Artificial Intelligence as Psychological Countermeasures in Space and Other Isolated and Confined Environments: A Scoping Review
- 用虚拟现实模拟沉浸环境与互动体验,改善情绪状态。
- 19项研究显示VR能降低焦虑、提升心情,但存在晕动症和偏好差异。
- 适合航天员心理支持研究者,也提示未来可拓展AI干预路径。
太空飞行是一种隔离封闭环境(ICE),会带来压力、危险和单调等心理风险。虚拟现实(VR)与人工智能(AI)技术可通过数字模拟沉浸环境、互动伙伴和治疗体验,作为心理应对措施。本研究采用范围综述方法,梳理了现有关于VR与AI干预在太空或其他极端封闭环境中改善成人情绪状态的有效性证据,并评估是否有必要开展系统综述与元分析。从七个主要数据库检索共获得3390条记录,最终纳入19项研究,均为基于VR的干预,未发现符合条件的AI干预研究。结果显示,VR在放松、改善情绪、应急训练、交互通信、空间设计比较及运动增强方面有效;多项情绪指标(如焦虑、压力)有所改善,但用户偏好不一,部分出现晕动症。由于结果异质性高,暂不推荐开展系统综述与元分析。未来应使用标准化工具,在更广泛的情绪变量上进一步研究VR的应用,同时亟需探索AI在心理支持中的潜力。
原文摘要 · Abstract (English)
Spaceflight is an isolated and confined environment (ICE) that exposes astronauts to psychological hazards, such as stress, danger, and monotony. Virtual reality (VR) and artificial intelligence (AI) technologies can serve as psychological countermeasures as they can digitally simulate immersive environments, interactive companions, and therapeutic experiences. Our study employs a scoping literature review approach to identify what is currently known about the use and effectiveness of VR and AI-based interventions as psychological countermeasures to improve mood or emotional states in adults in space or other ICEs. Additionally, this review aimed to identify gaps in the knowledge base and whether a systematic review with meta-analysis was warranted. The review included studies where the intervention was used or intended for use in space or other extraterrestrial environments (ICE). Our search strategy yielded 19 studies from 3390 records across seven major databases. All studies focused on VR-based interventions, with no eligible AI-based intervention studies found. VR interventions were found to be effective for relaxation and improving mood, emergency training, as an interactive communication platform, for comparing interior designs, and for enhancing exercise. There were improvements for measures of mood and emotion\n (e.g., anxiety and stress); however, user preferences varied, and some instances of cybersickness were reported. A systematic review with meta-analysis is not recommended due to the heterogeneity of results. There is significant scope for further research into the use of VR for a wider range of mood and emotion variables using standardised assessment instruments. Additionally, the potential application of AI as a psychological countermeasure warrants further investigation.
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