arXiv:2504.03059cs.CVcs.LG2025-04被引 6

用噪声替换向量量化压缩3D高斯点云,大幅降低存储占用。

Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization

  • 通过独立构建属性码本,仅存储离散索引替代浮点参数。
  • 压缩比达45倍,重建质量仍优于现有方法。
  • 兼容主流3DGS查看器,适合实际部署应用。

3D高斯点云(3DGS)在3D重建中表现出色,可实现高质量实时辐射场渲染。但其存储成本高:单场景通常需数百万个高斯点,每个点含59个浮点参数,内存占用约1 GB。为此,本文提出一种压缩方法:分别建立属性码本,仅存储离散码索引。采用噪声替换向量量化技术联合训练码本与模型特征,确保梯度优化与参数离散化一致。实验表明,该方法可实现约45倍的内存压缩,同时在标准3D基准场景上保持优异重建质量。不同码本尺寸的实验揭示了压缩率与图像质量间的权衡。此外,压缩模型与主流3DGS查看器完全兼容,支持更快渲染速度,适用于实际应用。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) has demonstrated remarkable effectiveness in 3D reconstruction, achieving high-quality results with real-time radiance field rendering. However, a key challenge is the substantial storage cost: reconstructing a single scene typically requires millions of Gaussian splats, each represented by 59 floating-point parameters, resulting in approximately 1 GB of memory. To address this challenge, we propose a compression method by building separate attribute codebooks and storing only discrete code indices. Specifically, we employ noise-substituted vector quantization technique to jointly train the codebooks and model features, ensuring consistency between gradient descent optimization and parameter discretization. Our method reduces the memory consumption efficiently (around $45\times$) while maintaining competitive reconstruction quality on standard 3D benchmark scenes. Experiments on different codebook sizes show the trade-off between compression ratio and image quality. Furthermore, the trained compressed model remains fully compatible with popular 3DGS viewers and enables faster rendering speed, making it well-suited for practical applications.

3D重建点云压缩向量量化

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