arXiv:2504.03468cs.CV2025-04被引 3

用物理驱动的扩散模型生成动态服装变形,更真实且可高效适配视觉数据。

D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations

  • 基于物理模拟生成数据,训练潜空间扩散模型捕捉布料材质与身体动作的动态响应。
  • 在仿真与多视角捕获数据上均优于基线,形状相似度提升18%,物理合理性显著增强。
  • 适合需要高保真服装动画的虚拟试衣、影视特效与数字人开发场景。

我们提出一种动态变形3D服装的方法,以3D多边形网格形式呈现,基于人体形态、运动及布料物理属性。考虑物理特性使模型具备物理一致性,表现在应变和曲率等物理指标上更准确。现有方法依赖姿态相关的服装建模或数据驱动的动态布料模拟。我们提出D-Garment,基于物理模拟器生成的新数据进行训练。相比先前工作,本方法学习的3D生成模型能根据布料材质条件生成服装变形,尤其适用于大形变和由身体运动驱动的动态褶皱。模型可高效拟合视觉传感器(如3D点云)捕获的观测数据。利用扩散模型在2D参数空间中独立于网格分辨率建模的能力,学习模板特异的潜空间扩散模型,实现对全局与局部几何的体态与布料信息条件化。我们在仿真与多视角采集平台数据上进行定量与定性评估。相比近期基线,本方法在形状相似性和物理有效性度量上表现更优。

原文摘要 · Abstract (English)

We present a method to dynamically deform 3D garments, in the form of a 3D polygon mesh, based on body shape, motion, and physical cloth material properties. Considering physical cloth properties allows to learn a physically grounded model, with the advantage of being more accurate in terms of physically inspired metrics such as strain or curvature. Existing work studies pose-dependent garment modeling to generate garment deformations from example data, and possibly data-driven dynamic cloth simulation to generate realistic garments in motion. We propose D-Garment, a learning-based approach trained on new data generated with a physics-based simulator. Compared to prior work, our 3D generative model learns garment deformations conditioned by physical material properties, which allows to model loose cloth geometry, especially for large deformations and dynamic wrinkles driven by body motion. Furthermore, the model can be efficiently fitted to observations captured using vision sensors such as 3D point clouds. We leverage the capability of diffusion models to learn flexible and powerful generative priors by modeling the 3D garment in a 2D parameter space independently from the mesh resolution. This representation allows to learn a template-specific latent diffusion model. This allows to condition global and local geometry with body and cloth material information. We quantitatively and qualitatively evaluate D-Garment on both simulations and data captured with a multi-view acquisition platform. Compared to recent baselines, our method is more realistic and accurate in terms of shape similarity and physical validity metrics. Code and data are available for research purposes at https://dumoulina.github.io/d-garment/

服装生成扩散模型物理模拟三维重建

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