arXiv:2504.05402cs.CV2025-04被引 2

用扩散模型实现动画帧插值,能自适应时间并估计不确定性。

Time-adaptive Video Frame Interpolation based on Residual Diffusion

  • 显式建模插值时间并训练中重估,适配动画域大时间差异。
  • 仅需约10次扩散步骤即可生成高质量插值帧。
  • 利用随机性输出像素级置信度,帮助识别错误区域。

本文提出一种基于扩散模型的视频帧插值方法,针对传统手绘动画场景。主要贡献有三:首先,显式建模插值时间,并在训练中动态重估,以应对动画领域相较于自然视频更大的时间变化;其次,将超分辨率领域提出的ResShift扩散框架适配并推广至视频插值,实现仅需约10步扩散即可生成结果;最后,利用扩散过程的随机性,提供像素级插值结果不确定性估计,有助于预测模型可能出错的位置。我们在多个动画视频数据集上与当前最优模型对比,结果表明本方法性能更优。代码已公开于https://github.com/VicFonch/Multi-Input-Resshift-Diffusion-VFI。

原文摘要 · Abstract (English)

In this work, we propose a new diffusion-based method for video frame interpolation (VFI), in the context of traditional hand-made animation. We introduce three main contributions: The first is that we explicitly handle the interpolation time in our model, which we also re-estimate during the training process, to cope with the particularly large variations observed in the animation domain, compared to natural videos; The second is that we adapt and generalize a diffusion scheme called ResShift recently proposed in the super-resolution community to VFI, which allows us to perform a very low number of diffusion steps (in the order of 10) to produce our estimates; The third is that we leverage the stochastic nature of the diffusion process to provide a pixel-wise estimate of the uncertainty on the interpolated frame, which could be useful to anticipate where the model may be wrong. We provide extensive comparisons with respect to state-of-the-art models and show that our model outperforms these models on animation videos. Our code is available at https://github.com/VicFonch/Multi-Input-Resshift-Diffusion-VFI.

视频插值扩散模型动画生成不确定性估计

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