arXiv:2504.07949cs.CV2025-04ICCV被引 2

首个实现手脸动态交互的逼真数字人建模方法

InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussians

  • 用动态高斯点构建可形变手部模型,捕捉手势变化细节
  • 首次建模手脸接触时的细微形变与光影变化,还原真实互动
  • 支持单目或多视角视频驱动,适合虚拟会议与游戏应用

随着数字人技术在远程会议、游戏和增强现实等领域的广泛应用,如何真实模拟人物表情与手势成为关键挑战。手部是人与环境交互的主要工具,但现有3D手部与头部建模常忽略手-身体交互,尤其是手-脸接触。本文提出InteractAvatar,首个能忠实捕捉动态手部与非刚性手脸交互的逼真数字人模型。其创新的动态高斯手部模型结合模板结构与3D高斯泼溅,并引入动态优化模块,有效建模姿态相关的细纹与复杂阴影变化。特别地,手脸交互模块精准刻画常见手势中的微小几何与外观动态。通过新视角合成、自我重演与跨身份重演实验,证明该模型可从单目或多视角视频中高保真重建手部及手脸交互,并支持新姿态驱动动画。

原文摘要 · Abstract (English)

With the rising interest from the community in digital avatars coupled with the importance of expressions and gestures in communication, modeling natural avatar behavior remains an important challenge across many industries such as teleconferencing, gaming, and AR/VR. Human hands are the primary tool for interacting with the environment and essential for realistic human behavior modeling, yet existing 3D hand and head avatar models often overlook the crucial aspect of hand-body interactions, such as between hand and face. We present InteracttAvatar, the first model to faithfully capture the photorealistic appearance of dynamic hand and non-rigid hand-face interactions. Our novel Dynamic Gaussian Hand model, combining template model and 3D Gaussian Splatting as well as a dynamic refinement module, captures pose-dependent change, e.g. the fine wrinkles and complex shadows that occur during articulation. Importantly, our hand-face interaction module models the subtle geometry and appearance dynamics that underlie common gestures. Through experiments of novel view synthesis, self reenactment and cross-identity reenactment, we demonstrate that InteracttAvatar can reconstruct hand and hand-face interactions from monocular or multiview videos with high-fidelity details and be animated with novel poses.

数字人手脸交互高斯泼溅动态建模

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