arXiv:2504.10486cs.CV2025-04ICCV被引 4

用2D高斯点云加速真人虚拟人实时光照重演

DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting

  • 将隐式神经场知识蒸馏到显式高斯点云,避免昂贵的光线追踪
  • 仅需每像素一次查询即可生成阴影,实现67帧/秒实时渲染
  • 适合需要快速交互的VR、游戏和体育数字孪生场景

从单目视频创建可动画且可重光照的人体虚拟人是近年来的重要研究方向,广泛应用于虚拟现实、体育和视频游戏等领域。以往方法结合神经场与基于物理的渲染(PBR)来估计人体几何并分离外观属性,但因依赖昂贵的蒙特卡洛光线追踪导致渲染速度慢。为此,我们提出将隐式神经场(教师模型)的知识蒸馏到显式2D高斯点阵(学生模型),利用高斯点阵快速光栅化的优势。为避免光线追踪,采用分裂求和近似处理PBR外观;同时提出新型分部位环境遮挡探针,实现每像素仅需一次查询即可完成阴影预测,从而支持实时重光照。实验表明,所提学生模型在渲染质量上与教师模型相当甚至更优,推理速度提升370倍,达到67帧/秒。

原文摘要 · Abstract (English)

Creating relightable and animatable human avatars from monocular videos is a rising research topic with a range of applications, e.g. virtual reality, sports, and video games. Previous works utilize neural fields together with physically based rendering (PBR), to estimate geometry and disentangle appearance properties of human avatars. However, one drawback of these methods is the slow rendering speed due to the expensive Monte Carlo ray tracing. To tackle this problem, we proposed to distill the knowledge from implicit neural fields (teacher) to explicit 2D Gaussian splatting (student) representation to take advantage of the fast rasterization property of Gaussian splatting. To avoid ray-tracing, we employ the split-sum approximation for PBR appearance. We also propose novel part-wise ambient occlusion probes for shadow computation. Shadow prediction is achieved by querying these probes only once per pixel, which paves the way for real-time relighting of avatars. These techniques combined give high-quality relighting results with realistic shadow effects. Our experiments demonstrate that the proposed student model achieves comparable or even better relighting results with our teacher model while being 370 times faster at inference time, achieving a 67 FPS rendering speed.

虚拟人实时渲染光照重演高斯点云

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