arXiv:2504.13022cs.GRcs.CV2025-04被引 6

用压缩高斯点提升3D场景建模,大幅减小体积。

CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation

  • 通过空间与时间预测消除高斯点间冗余
  • 在多个数据集上实现更高压缩比与更准重建
  • 适合需要高效传输的静态与动态3D场景应用

高斯点阵在3D场景建模中表现优异,但因原始图元冗余导致数据量庞大。为支持未来逼真3D沉浸式视觉通信,需在现有互联网基础设施下实现显著压缩。为此,我们提出压缩高斯点阵(CompGS++),一种新框架,利用紧凑高斯图元实现静态与动态场景的高精度建模并大幅降低尺寸。设计基于消除图元间与图元内冗余的原则。具体地,开发了全面的预测机制:空间图元预测模块建立图元间的预测关系,使多数图元可编码为紧凑残差,显著减少空间冗余;进一步设计时间图元预测模块处理动态场景,利用时间戳间的图元相关性有效降低时间冗余。此外,提出率约束优化模块,联合最小化重建误差与码率消耗,有效消除图元内参数冗余,提升整体表示紧凑性。多基准数据集上的全面评估表明,CompGS++显著优于现有方法,在保持精确建模的同时实现更优压缩性能。代码将公开于GitHub以促进后续研究。

原文摘要 · Abstract (English)

Gaussian splatting demonstrates proficiency for 3D scene modeling but suffers from substantial data volume due to inherent primitive redundancy. To enable future photorealistic 3D immersive visual communication applications, significant compression is essential for transmission over the existing Internet infrastructure. Hence, we propose Compressed Gaussian Splatting (CompGS++), a novel framework that leverages compact Gaussian primitives to achieve accurate 3D modeling with substantial size reduction for both static and dynamic scenes. Our design is based on the principle of eliminating redundancy both between and within primitives. Specifically, we develop a comprehensive prediction paradigm to address inter-primitive redundancy through spatial and temporal primitive prediction modules. The spatial primitive prediction module establishes predictive relationships for scene primitives and enables most primitives to be encoded as compact residuals, substantially reducing the spatial redundancy. We further devise a temporal primitive prediction module to handle dynamic scenes, which exploits primitive correlations across timestamps to effectively reduce temporal redundancy. Moreover, we devise a rate-constrained optimization module that jointly minimizes reconstruction error and rate consumption. This module effectively eliminates parameter redundancy within primitives and enhances the overall compactness of scene representations. Comprehensive evaluations across multiple benchmark datasets demonstrate that CompGS++ significantly outperforms existing methods, achieving superior compression performance while preserving accurate scene modeling. Our implementation will be made publicly available on GitHub to facilitate further research.

3D建模高斯点阵场景压缩动态场景

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