arXiv:2504.13969cs.HCcs.AI2025-04被引 9

用实体棋子和AI互动讲故事,帮孩子学叙事与人工智能协作。

Tinker Tales: Interactive Storytelling Framework for Early Childhood Narrative Development and AI Literacy

  • 通过带NFC芯片的棋子和语音交互,让孩子用实物操作AI生成故事。
  • 模拟儿童AI代理游戏,生成故事在质量和安全性上表现良好。
  • 适合幼儿园教育或AI启蒙,融合物理与数字体验,安全有趣。

本文提出Tinker Tales,一种以桌面游戏形式呈现的互动叙事框架,旨在支持幼儿阶段的叙事能力发展与人工智能素养培养。该框架结合实体交互与语音输入,通过附带NFC芯片的棋子和道具,配合扬声器与麦克风,使儿童可选择并定义角色、场景、物品及情感等关键故事元素,向AI提供进一步细节,获得相应协助,类比成人使用AI完成特定任务(如写作)。为评估效果,通过儿童级AI代理模拟多轮游戏会话,并从多个角度评估生成故事的质量与安全性。研究展示了将物理与数字元素融合在人工智能素养教育中的潜力,为儿童提供了一种安全且富有吸引力的方式,学习如何有效与AI协作。

原文摘要 · Abstract (English)

This paper presents Tinker Tales, an interactive storytelling framework in the format of a board game, designed to support both narrative development and AI literacy in early childhood. The framework integrates tangible and speech-based interactions with AI through NFC chip-attached pawns and tokens, along with a speaker and microphone. Children select and define key story elements-such as characters, places, items, and emotions-using the pawns and tokens, providing further details to the AI and receiving proper assistance, similar to how adults prompt AI for specific tasks (e.g., writing). For evaluation, several game sessions were simulated with a child AI agent, and the quality and safety of the generated stories were assessed from various perspectives. This work highlights the potential of combining physical and digital elements in AI literacy, offering a safe and engaging way for children to learn how to effectively collaborate with AI.

互动叙事儿童AI教育科技

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