无需微调即可生成无畸变360°全景图,解决极区失真问题。
SphereDiff: Tuning-free 360° Static and Dynamic Panorama Generation via Spherical Latent Representation
- 用球面潜在表示替代传统投影,保持各视角画质一致。
- 直接使用预训练扩散模型,生成静态与动态全景图均优于现有方法。
- 适合AR/VR内容生成,尤其关注极区质量的开发者。
随着AR/VR应用需求增长,高质量360°内容(如实时壁纸)愈发重要。然而,等距柱状投影(ERP)引入的严重畸变使高质量全景生成仍具挑战。现有方法或在有限ERP数据集上微调预训练扩散模型,或采用无需微调但依赖ERP潜在表示的方法,常导致极区出现明显畸变。本文提出SphereDiff,一种无需额外微调即可生成高质量360°静态与动态全景图的新方法。我们定义球面潜在表示,确保所有视角(包括极区)画质一致;将MultiDiffusion扩展至球面潜在空间,并提出动态球面潜在采样方法,实现预训练扩散模型的直接使用;此外引入畸变感知加权平均进一步提升生成质量。实验表明,该方法在生成360°静态与动态全景图方面显著优于现有方法,为沉浸式AR/VR应用提供稳健解决方案。代码已开源。
原文摘要 · Abstract (English)
The increasing demand for AR/VR applications has highlighted the need for high-quality content, such as 360° live wallpapers. However, generating high-quality 360° panoramic contents remains a challenging task due to the severe distortions introduced by equirectangular projection (ERP). Existing approaches either fine-tune pretrained diffusion models on limited ERP datasets or adopt tuning-free methods that still rely on ERP latent representations, often resulting in distracting distortions near the poles. In this paper, we introduce SphereDiff, a novel approach for synthesizing 360° static and live wallpaper with state-of-the-art diffusion models without additional tuning. We define a spherical latent representation that ensures consistent quality across all perspectives, including near the poles. Then, we extend MultiDiffusion to spherical latent representation and propose a dynamic spherical latent sampling method to enable direct use of pretrained diffusion models. Moreover, we introduce distortion-aware weighted averaging to further improve the generation quality. Our method outperforms existing approaches in generating 360° static and live wallpaper, making it a robust solution for immersive AR/VR applications. The code is available here. https://github.com/pmh9960/SphereDiff
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