arXiv:2504.17954cs.GRcs.CV2025-04中稿 · IEEE Transactions …被引 28

通过可编辑高斯点实现高效可交互的体积可视化

iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting

  • 用可编辑高斯点构建多模型组合,支持动态调整渲染参数
  • 在多个数据集上优于Plenoxels等基线方法,重建质量更优
  • 适合需要实时交互式探索大规模体积数据的研究者

在体积可视化中,用户可通过设置颜色与不透明度映射(转移函数)或调节光照参数,实现对三维数据的交互式探索,有助于理解底层结构。然而,大规模体积数据的渲染需强大GPU和高速内存支持,难以实现实时性能。现有新型视图合成(NVS)方法虽降低了硬件要求、提升了渲染速度,但重建场景的可见部分受限于预设的转移函数设置,严重限制了用户探索能力。本文提出基于高斯点的逆体积渲染(iVR-GS),一种创新的NVS方法,在降低渲染开销的同时支持场景编辑,实现交互式体积探索。具体而言,我们构建多个与基础转移函数对应的iVR-GS模型,覆盖互不重叠的可见区域,从而完整呈现整个体积场景。每个基础模型由一组可编辑3D高斯点构成,每个高斯点为一个支持实时渲染与编辑的3D空间点。我们在多个体积数据集上验证了iVR-GS在重建质量和可组合性方面优于其他NVS方案(Plenoxels、CCNeRF及基础3DGS)。代码已开源:https://github.com/TouKaienn/iVR-GS。

原文摘要 · Abstract (English)

In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the underlying structure. However, rendering large-scale volumes demands powerful GPUs and high-speed memory access for real-time performance. While existing novel view synthesis (NVS) methods offer faster rendering speeds with lower hardware requirements, the visible parts of a reconstructed scene are fixed and constrained by preset TF settings, significantly limiting user exploration. This paper introduces inverse volume rendering via Gaussian splatting (iVR-GS), an innovative NVS method that reduces the rendering cost while enabling scene editing for interactive volume exploration. Specifically, we compose multiple iVR-GS models associated with basic TFs covering disjoint visible parts to make the entire volumetric scene visible. Each basic model contains a collection of 3D editable Gaussians, where each Gaussian is a 3D spatial point that supports real-time scene rendering and editing. We demonstrate the superior reconstruction quality and composability of iVR-GS against other NVS solutions (Plenoxels, CCNeRF, and base 3DGS) on various volume datasets. The code is available at https://github.com/TouKaienn/iVR-GS.

体积可视化高斯溅射实时渲染

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