用球谐函数纹理实现3D网格端到端视点相关辐射建模
Mesh-Learner: Texturing Mesh with Spherical Harmonics
- 将球谐函数纹理嵌入网格学习,直接端到端优化视点相关光照
- 在Replica和FAST-LIVO2数据集上超越3D高斯溅射等方法
- 兼容传统渲染管线,适合机器人强化学习等场景
本文提出一种名为Mesh-Learner的3D重建与渲染框架,原生兼容传统光栅化管线。该框架将网格与球谐函数(SH)纹理(即填充了SH系数的纹理)融入学习过程,实现对每个网格视点相关辐射的端到端学习。图像通过新颖插值方法在像素采样点处对邻近SH Texels进行插值生成。反向传播时,各像素梯度回传至对应的SH Texels。Mesh-Learner利用光栅化管线的图形特性(纹理采样、延迟渲染),天然适配Blender等工具及基于光栅化的任务(如3D重建、场景渲染、机器人强化学习)。系统可训练大规模无限场景,因仅将视口内的SH纹理传输至GPU训练,其余存于CPU RAM,实现中等显存占用。在Replica和FAST-LIVO2数据集的插值与外推序列上,渲染效果达到当前最优水平,优于3D高斯溅射和M2-Mapping等方法。代码将开源于https://github.com/hku-mars/Mesh-Learner。
原文摘要 · Abstract (English)
In this paper, we present a 3D reconstruction and rendering framework termed Mesh-Learner that is natively compatible with traditional rasterization pipelines. It integrates mesh and spherical harmonic (SH) texture (i.e., texture filled with SH coefficients) into the learning process to learn each mesh s view-dependent radiance end-to-end. Images are rendered by interpolating surrounding SH Texels at each pixel s sampling point using a novel interpolation method. Conversely, gradients from each pixel are back-propagated to the related SH Texels in SH textures. Mesh-Learner exploits graphic features of rasterization pipeline (texture sampling, deferred rendering) to render, which makes Mesh-Learner naturally compatible with tools (e.g., Blender) and tasks (e.g., 3D reconstruction, scene rendering, reinforcement learning for robotics) that are based on rasterization pipelines. Our system can train vast, unlimited scenes because we transfer only the SH textures within the frustum to the GPU for training. At other times, the SH textures are stored in CPU RAM, which results in moderate GPU memory usage. The rendering results on interpolation and extrapolation sequences in the Replica and FAST-LIVO2 datasets achieve state-of-the-art performance compared to existing state-of-the-art methods (e.g., 3D Gaussian Splatting and M2-Mapping). To benefit the society, the code will be available at https://github.com/hku-mars/Mesh-Learner.
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