arXiv:2504.20026cs.CVcs.AI2025-04CVPR被引 16

一秒钟重建高精度3D物体的形状、材质与视角相关光照效果。

LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields

  • 基于Transformer架构,支持逐步添加视角以提升重建质量。
  • 在少于1秒内完成重建,几何与光影还原精度优于传统优化方法。
  • 适合需要快速生成可渲染3D内容的工业设计与影视制作场景。

我们提出大型逆向渲染模型(LIRM),一种基于Transformer的架构,可在不到一秒内联合重建高质量的形状、材质及具有视角依赖效应的辐射场。该模型建立在近期先进的大型重建模型(LRMs)基础上,但现有LRMs难以准确重建未见区域,无法恢复光泽外观,也无法生成可被标准图形引擎使用的可再光照3D内容。为此,我们做出三项关键技术贡献:首先,引入更新模型,支持逐步增加输入视角以提升重建;其次,提出六面体平面神经SDF表示,更好恢复细节纹理、几何与材质参数;第三,设计新型神经方向嵌入机制以处理视角依赖效应。模型在大规模形状与材质数据集上训练,并采用精细的粗到细训练方案,结果表明其在几何与再光照精度上优于基于优化的密集视角逆向渲染方法,同时推理时间仅为后者的极小部分。

原文摘要 · Abstract (English)

We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time.

逆向渲染3D重建Transformer实时重建

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