基于物体部件几何的跨类别手物交互迁移方法
PartHOI: Part-based Hand-Object Interaction Transfer via Generalized Cylinders
- 用广义圆柱体表征物体部件几何,建立跨类别部件对应关系
- 实现跨类别手物交互数据迁移,接触点传递精度显著提升
- 适合需要跨类别手部动作生成的场景,如机器人抓取模拟
基于学习的方法理解与建模手物交互(HOI)需要大量高质量的HOI数据。一种生成HOI数据的方式是根据物体几何,将源物体的手部姿态迁移到目标物体上。然而,现有方法依赖于形状匹配,因物体形状和尺寸差异,难以在不同类别间进行姿态迁移。我们观察到,手物交互常涉及物体的特定语义部件,这些部件在不同类别中具有更一致的形状。同时,构建这些部件之间的尺寸不变对应关系对跨类别迁移至关重要。基于此,我们提出一种新的基于部件的HOI迁移方法PartHOI。通过广义圆柱体表示来参数化物体部件的几何结构,PartHOI建立了物体部件间的鲁棒几何对应关系,并实现了接触点的有效传递。给定传递后的接触点,我们优化手部姿态以良好适配目标物体。定性和定量结果表明,该方法在跨类别物体上的HOI迁移具有良好泛化能力,生成结果质量优于现有方法。
原文摘要 · Abstract (English)
Learning-based methods to understand and model hand-object interactions (HOI) require a large amount of high-quality HOI data. One way to create HOI data is to transfer hand poses from a source object to another based on the objects' geometry. However, current methods for transferring hand poses between objects rely on shape matching, limiting the ability to transfer poses across different categories due to differences in their shapes and sizes. We observe that HOI often involves specific semantic parts of objects, which often have more consistent shapes across categories. In addition, constructing size-invariant correspondences between these parts is important for cross-category transfer. Based on these insights, we introduce a novel method PartHOI for part-based HOI transfer. Using a generalized cylinder representation to parameterize an object parts' geometry, PartHOI establishes a robust geometric correspondence between object parts, and enables the transfer of contact points. Given the transferred points, we optimize a hand pose to fit the target object well. Qualitative and quantitative results demonstrate that our method can generalize HOI transfers well even for cross-category objects, and produce high-fidelity results that are superior to the existing methods.
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