arXiv:2505.01799cs.CV2025-05被引 2

无需SfM,30秒用3张图完成高精度水下场景重建

AquaGS: Fast Underwater Scene Reconstruction with SfM-Free Gaussian Splatting

  • 跳过传统SfM,结合MVS初始化与3DGS渲染
  • 3张图30秒完成重建,精度显著提升
  • 适合水下机器人实时建模,对光学畸变敏感

水下场景重建对水下作业至关重要,可从水下平台拍摄的图像生成3D模型。然而,介质干扰导致图像质量下降,影响SfM姿态估计,进而引发重建失败。同时,SfM方法速度较慢,难以满足实时需求。本文提出AquaGS,一种基于SeaThru算法的无SfM水下场景重建模型,能快速准确分离场景细节与介质特征。该方法通过先进多视图立体(MVS)技术初始化高斯点,利用隐式神经辐射场(NeRF)渲染半透明介质,并采用最新的显式3D高斯泼溅(3DGS)技术渲染物体表面,有效克服传统方法局限,精准模拟水下光学现象。在数据集和机器人平台上实验表明,仅需3张图像,模型可在30秒内完成高精度重建,显著提升算法在机器人平台的实际应用能力。

原文摘要 · Abstract (English)

Underwater scene reconstruction is a critical tech-nology for underwater operations, enabling the generation of 3D models from images captured by underwater platforms. However, the quality of underwater images is often degraded due to medium interference, which limits the effectiveness of Structure-from-Motion (SfM) pose estimation, leading to subsequent reconstruction failures. Additionally, SfM methods typically operate at slower speeds, further hindering their applicability in real-time scenarios. In this paper, we introduce AquaGS, an SfM-free underwater scene reconstruction model based on the SeaThru algorithm, which facilitates rapid and accurate separation of scene details and medium features. Our approach initializes Gaussians by integrating state-of-the-art multi-view stereo (MVS) technology, employs implicit Neural Radiance Fields (NeRF) for rendering translucent media and utilizes the latest explicit 3D Gaussian Splatting (3DGS) technique to render object surfaces, which effectively addresses the limitations of traditional methods and accurately simulates underwater optical phenomena. Experimental results on the data set and the robot platform show that our model can complete high-precision reconstruction in 30 seconds with only 3 image inputs, significantly enhancing the practical application of the algorithm in robotic platforms.

水下重建3DGS实时建模

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