arXiv:2505.01802cs.CV2025-05中稿 · CVPR

用分段时间窗提升稀疏输入下的3D全身动作生成效率

Efficient 3D Full-Body Motion Generation from Sparse Tracking Inputs with Temporal Windows

  • 将长序列输入拆分为小时间窗,通过潜在表示融合历史信息
  • 在保持高精度的同时,计算成本和内存占用显著降低
  • 适合资源受限的AR/VR设备实时使用

为实现沉浸式AR/VR应用中的无缝体验,高效且有效的神经网络模型至关重要,因为有限传感器无法捕获完整身体部位时,需通过模型生成完整的3D全身动作。然而,现有先进神经网络通常计算开销大,依赖较长的稀疏输入序列以捕捉时序上下文,导致计算负担加重并引入噪声,影响生成性能。本文提出一种基于多层感知机(MLP)的新方法,在保持高性能的同时平衡计算成本与内存开销。具体而言,将长输入序列划分为更小的时间窗,通过潜在表示融合当前动作与历史窗口信息,有效利用过去上下文。实验表明,该方法在生成精度上显著优于现有技术,同时大幅降低计算成本和内存占用,适用于资源受限设备。

原文摘要 · Abstract (English)

To have a seamless user experience on immersive AR/VR applications, the importance of efficient and effective Neural Network (NN) models is undeniable, since missing body parts that cannot be captured by limited sensors should be generated using these models for a complete 3D full-body reconstruction in virtual environment. However, the state-of-the-art NN-models are typically computational expensive and they leverage longer sequences of sparse tracking inputs to generate full-body movements by capturing temporal context. Inevitably, longer sequences increase the computation overhead and introduce noise in longer temporal dependencies that adversely affect the generation performance. In this paper, we propose a novel Multi-Layer Perceptron (MLP)-based method that enhances the overall performance while balancing the computational cost and memory overhead for efficient 3D full-body generation. Precisely, we introduce a NN-mechanism that divides the longer sequence of inputs into smaller temporal windows. Later, the current motion is merged with the information from these windows through latent representations to utilize the past context for the generation. Our experiments demonstrate that generation accuracy of our method with this NN-mechanism is significantly improved compared to the state-of-the-art methods while greatly reducing computational costs and memory overhead, making our method suitable for resource-constrained devices.

3D动作生成神经网络AR/VR高效建模

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