通过反事实交互检测提升机器人目标导向强化学习的样本效率
Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning
- 提出基于零反事实的交互检测机制,识别真实物体交互行为
- 在机器人任务中使强化学习样本效率提升最高4倍
- 适合研究机器人操控、具身智能及稀疏奖励场景的学者
后见经验重标注是解决目标导向强化学习中奖励稀疏问题的有效方法,尤其在导航与运动控制领域表现良好。然而在以物体为中心的任务中,传统方法会错误地给未与目标物体互动的轨迹赋予高奖励,导致学习数据偏差。本文提出一种结合互动信息的后见重标注方法(HInt),其核心是基于零反事实定义的交互:若移除作用物体后目标物体的动态变化不同,则二者存在交互。为此设计了零反事实交互推断(NCII)框架,利用可学习模型执行“置零”操作来推断交互。在Robosuite、Robot Air Hockey和Franka Kitchen等动态机器人环境中,NCII显著提升了交互识别准确率,而HInt使样本效率最高提升4倍。
原文摘要 · Abstract (English)
Hindsight relabeling is a powerful tool for overcoming sparsity in goal-conditioned reinforcement learning (GCRL), especially in certain domains such as navigation and locomotion. However, hindsight relabeling can struggle in object-centric domains. For example, suppose that the goal space consists of a robotic arm pushing a particular target block to a goal location. In this case, hindsight relabeling will give high rewards to any trajectory that does not interact with the block. However, these behaviors are only useful when the object is already at the goal -- an extremely rare case in practice. A dataset dominated by these kinds of trajectories can complicate learning and lead to failures. In object-centric domains, one key intuition is that meaningful trajectories are often characterized by object-object interactions such as pushing the block with the gripper. To leverage this intuition, we introduce Hindsight Relabeling using Interactions (HInt), which combines interactions with hindsight relabeling to improve the sample efficiency of downstream RL. However because interactions do not have a consensus statistical definition tractable for downstream GCRL, we propose a definition of interactions based on the concept of null counterfactual: a cause object is interacting with a target object if, in a world where the cause object did not exist, the target object would have different transition dynamics. We leverage this definition to infer interactions in Null Counterfactual Interaction Inference (NCII), which uses a "nulling'' operation with a learned model to infer interactions. NCII is able to achieve significantly improved interaction inference accuracy in both simple linear dynamics domains and dynamic robotic domains in Robosuite, Robot Air Hockey, and Franka Kitchen and HInt improves sample efficiency by up to 4x.
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