用多视角扩散先验解决3D生成的几何不一致问题
Bridging Geometry-Coherent Text-to-3D Generation with Multi-View Diffusion Priors and Gaussian Splatting
- 将多视角联合分布引入优化,耦合不同视角先验
- 直接优化3D高斯点云,生成几何一致的3D内容
- 适合需要高质量3D生成与几何保真的研究者
Score Distillation Sampling (SDS) 利用预训练2D扩散模型推动文本到3D生成,但忽略了多视角相关性,易产生几何不一致和多脸伪影。本文提出耦合得分蒸馏(CSD)框架,通过引入多视角联合分布先验,确保几何一致性的同时实现3D高斯点云的稳定直接优化。具体地,将优化重构为多视角联合优化问题,导出有效优化规则,跨视角耦合先验并保持生成资产多样性。此外,提出直接优化随机初始化的3D高斯点云(3D-GS)以生成几何一致的3D内容,并利用可变形四面体网格从3D-GS初始化,经由CSD精炼生成高质量精细网格。定量与定性实验表明该方法高效且具备竞争力。
原文摘要 · Abstract (English)
Score Distillation Sampling (SDS) leverages pretrained 2D diffusion models to advance text-to-3D generation but neglects multi-view correlations, being prone to geometric inconsistencies and multi-face artifacts in the generated 3D content. In this work, we propose Coupled Score Distillation (CSD), a framework that couples multi-view joint distribution priors to ensure geometrically consistent 3D generation while enabling the stable and direct optimization of 3D Gaussian Splatting. Specifically, by reformulating the optimization as a multi-view joint optimization problem, we derive an effective optimization rule that effectively couples multi-view priors to guide optimization across different viewpoints while preserving the diversity of generated 3D assets. Additionally, we propose a framework that directly optimizes 3D Gaussian Splatting (3D-GS) with random initialization to generate geometrically consistent 3D content. We further employ a deformable tetrahedral grid, initialized from 3D-GS and refined through CSD, to produce high-quality, refined meshes. Quantitative and qualitative experimental results demonstrate the efficiency and competitive quality of our approach.
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