arXiv:2505.08891cs.CL2025-05被引 1

对比静态与动态叙事游戏,发现多样选择更促学习动机。

Clicking some of the silly options: Exploring Player Motivation in Static and Dynamic Educational Interactive Narratives

  • 用动态剧情替代手写分支,实现实时剧情重组
  • 多选项设计显著提升玩家参与度,但需平衡教学目标
  • 适合教育游戏开发者探索AI叙事设计

动机是成功学习的关键因素。以往研究证实静态互动叙事游戏对动机有积极影响。随着AI进步,动态自适应叙事愈发可行,但其对学习动机的影响仍缺乏探索。本文比较了两款版本的《Academical》——一款基于人工编写的分支剧情(静态叙事),另一款在游戏过程中动态调度剧情(动态叙事)。结果表明,响应式内容和多样化选择有助于提升玩家参与度,但也揭示了教学目标与动态叙事之间难以平衡的挑战。研究讨论了由此产生的设计启示,为未来利用AI驱动动态叙事开展教育游戏提供了初步探索路径。

原文摘要 · Abstract (English)

Motivation is an important factor underlying successful learning. Previous research has demonstrated the positive effects that static interactive narrative games can have on motivation. Concurrently, advances in AI have made dynamic and adaptive approaches to interactive narrative increasingly accessible. However, limited work has explored the impact that dynamic narratives can have on learner motivation. In this paper, we compare two versions of Academical, a choice-based educational interactive narrative game about research ethics. One version employs a traditional hand-authored branching plot (i.e., static narrative) while the other dynamically sequences plots during play (i.e., dynamic narrative). Results highlight the importance of responsive content and a variety of choices for player engagement, while also illustrating the challenge of balancing pedagogical goals with the dynamic aspects of narrative. We also discuss design implications that arise from these findings. Ultimately, this work provides initial steps to illuminate the emerging potential of AI-driven dynamic narrative in educational games.

教育游戏互动叙事AI生成

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