arXiv:2505.10787cs.CV2025-05被引 1

提升户外场景3D高斯渲染效率与质量,解决内存占用大、细节丢失问题。

EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenes

  • 用自适应四面体网格初始化高斯点,更好捕捉低纹理区域结构
  • 提出结构感知的稀疏与增密策略,兼顾效率与几何精度
  • 结合向量量化压缩参数,大幅降低存储需求且画质损失小

高效场景表征对空间测量等实际应用至关重要。尽管基于NeRF的方法在建筑级场景重建上表现优异,但其训练与推理速度受随机采样影响较慢。近期3D高斯喷溅(3DGS)以高质量渲染和实时速度表现出色,尤其适用于物体及小规模场景。然而,在户外场景中,其基于点的显式表示缺乏有效调节机制,且数百万个高斯点常导致训练时内存不足。为此,我们提出EA-3DGS,一种专为户外场景设计的高质量实时渲染方法。首先,引入网格结构,通过自适应四面体网格划分空间并在每个面上初始化高斯点,有效捕获低纹理区域的几何结构。其次,提出高效的高斯点剪枝策略,根据视图贡献评估并剪枝;为保留关键几何点,还设计了结构感知的增密策略,对低曲率区域增加高斯点密度。此外,采用向量量化对高斯参数进行压缩,显著减少磁盘占用,仅轻微影响渲染质量。在13个场景上的实验验证了该方法优越性,包含来自四个公开数据集(MatrixCity-Aerial、Mill-19、Tanks & Temples、WHU)的8个场景,以及从SCUT-CA和高原地区通过无人机摄影测量获取的5个自采场景。

原文摘要 · Abstract (English)

Efficient scene representations are essential for many real-world applications, especially those involving spatial measurement. Although current NeRF-based methods have achieved impressive results in reconstructing building-scale scenes, they still suffer from slow training and inference speeds due to time-consuming stochastic sampling. Recently, 3D Gaussian Splatting (3DGS) has demonstrated excellent performance with its high-quality rendering and real-time speed, especially for objects and small-scale scenes. However, in outdoor scenes, its point-based explicit representation lacks an effective adjustment mechanism, and the millions of Gaussian points required often lead to memory constraints during training. To address these challenges, we propose EA-3DGS, a high-quality real-time rendering method designed for outdoor scenes. First, we introduce a mesh structure to regulate the initialization of Gaussian components by leveraging an adaptive tetrahedral mesh that partitions the grid and initializes Gaussian components on each face, effectively capturing geometric structures in low-texture regions. Second, we propose an efficient Gaussian pruning strategy that evaluates each 3D Gaussian's contribution to the view and prunes accordingly. To retain geometry-critical Gaussian points, we also present a structure-aware densification strategy that densifies Gaussian points in low-curvature regions. Additionally, we employ vector quantization for parameter quantization of Gaussian components, significantly reducing disk space requirements with only a minimal impact on rendering quality. Extensive experiments on 13 scenes, including eight from four public datasets (MatrixCity-Aerial, Mill-19, Tanks \& Temples, WHU) and five self-collected scenes acquired through UAV photogrammetry measurement from SCUT-CA and plateau regions, further demonstrate the superiority of our method.

3D高斯户外重建实时渲染高效压缩

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