arXiv:2505.12623cs.MAcs.AI2025-05被引 7

改进PIBT算法的决策机制,让多智能体路径规划更高效

Lightweight and Effective Preference Construction in PIBT for Large-Scale Multi-Agent Pathfinding

  • 引入智能避让机制,考虑动作对下一步的影响
  • 通过多次运行学习动作带来的集体遗憾,优化整体选择
  • 在保持高速的同时降低总成本10%-20%,适合大规模场景

PIBT是一种计算轻量的多智能体路径规划(MAPF)算法,适用于数百至数千个智能体的大规模问题。其原版策略使智能体贪婪地朝目标前进,但因最短路径不唯一,存在多个最优动作需抉择。本文研究两种无需牺牲计算效率的决策优化方法:一是智能避让,评估动作是否阻碍下一时刻进展;二是通过多次运行学习各动作引发的他人遗憾,以最小化集体遗憾。实验表明,这两种方法能显著降低单次任务的解成本,并提升持续任务的吞吐率。例如,在高密度场景下,结合使用可使总代价减少约10%-20%,同时基本保持PIBT规划器的高速性能。

原文摘要 · Abstract (English)

PIBT is a computationally lightweight algorithm that can be applied to a variety of multi-agent pathfinding (MAPF) problems, generating the next collision-free locations of agents given another. Because of its simplicity and scalability, it is becoming a popular underlying scheme for recent large-scale MAPF methods involving several hundreds or thousands of agents. Vanilla PIBT makes agents behave greedily towards their assigned goals, while agents typically have multiple best actions, since the graph shortest path is not always unique. Consequently, tiebreaking about how to choose between these actions significantly affects resulting solutions. This paper studies two simple yet effective techniques for tiebreaking in PIBT, without compromising its computational advantage. The first technique allows an agent to intelligently dodge another, taking into account whether each action will hinder the progress of the next timestep. The second technique is to learn, through multiple PIBT runs, how an action causes regret in others and to use this information to minimise regret collectively. Our empirical results demonstrate that these techniques can reduce the solution cost of one-shot MAPF and improve the throughput of lifelong MAPF. For instance, in densely populated one-shot cases, the combined use of these tiebreaks achieves improvements of around 10-20% in sum-of-costs, without significantly compromising the speed of a PIBT-based planner.

多智能体路径规划优化高效算法

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。